Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
132 lines
4.7 KiB
C#
132 lines
4.7 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlayDestroy : AIWhenPlayTagArgument
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{
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protected override bool _isSelectCountImplemented => true;
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public AIWhenPlayDestroy(string text)
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: base(text)
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{
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[5]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT,
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AIScriptTokenArgType.OLDEST_SELECT
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};
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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UpdateSituationRemovalType(situation);
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AISkillSimulationUtility.DestroyAll(targetsFromField, field, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation, selectCount);
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break;
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}
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case AIScriptTokenArgType.TARGET_SELECT:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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AIDestroySimulationUtility.ExecuteTargetSelectDestroy(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, selectCount);
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break;
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}
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case AIScriptTokenArgType.OLDEST_SELECT:
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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AISkillSimulationUtility.DestroyOldest(targetsFromField, field, situation, selectCount);
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break;
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}
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default:
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AIConsoleUtility.LogError("AIWhenPlayDestroy.Execute() Error!! SelectType=" + base.SelectType);
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break;
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}
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}
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}
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public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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TargetLifePredictionForAllSelect(target, owner, field, playPtn, situation, targetLifeRecord);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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TargetLifePredictionForRandomSelect(target, owner, field, playPtn, situation, targetLifeRecord);
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break;
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}
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}
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public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
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{
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if (base.SelectType != AIScriptTokenArgType.ALL_SELECT)
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{
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return;
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}
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for (int i = 0; i < targetList.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targetList[i];
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LifeRecord lifeRecord = lifeList[i];
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if (!aIVirtualCard.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation) && !aIVirtualCard.IsIndependent && !aIVirtualCard.IsIndestructible)
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{
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lifeRecord.CurrentLife = 0;
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if (aIVirtualCard.IsDestroyByBanish)
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{
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situation.RegisterOwnBanishedCard(aIVirtualCard);
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}
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else
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{
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situation.RegisterOwnDestroyedCard(aIVirtualCard);
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}
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}
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}
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}
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private void TargetLifePredictionForAllSelect(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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if (!target.IsLeader && AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation) && !target.IsIndependent && !target.IsIndestructible)
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{
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targetLifeRecord.CurrentLife = 0;
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}
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}
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private void TargetLifePredictionForRandomSelect(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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if (!target.IsIndependent && !target.IsIndestructible)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(owner, field, playPtn, situation);
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int selectCount = GetSelectCount(owner, field, playPtn, situation);
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if (targetsFromField.Count <= selectCount && targetsFromField.Contains(target))
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{
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targetLifeRecord.CurrentLife = 0;
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}
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}
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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public override AIRemovalType GetRemovalType()
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{
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return AIRemovalType.Destroy;
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}
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}
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