Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIVirtualFieldInitializeUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

30 lines
1.4 KiB
C#

namespace Wizard;
public static class AIVirtualFieldInitializeUtility
{
public static void FindBuildParameterAndApply(this AIVirtualCard self, AIVirtualFieldBuildParameterCollction fieldBuildParameter)
{
ReferableVirtualCardBuildParameterCollection referableCardBuildParameter = fieldBuildParameter.GetReferableCardBuildParameter(self);
if (referableCardBuildParameter != null)
{
self.GetInformationFromCardBuildParameter(referableCardBuildParameter);
}
}
private static void GetInformationFromCardBuildParameter(this AIVirtualCard self, ReferableVirtualCardBuildParameterCollection cardBuildParameter)
{
self.BarrierInfoCollection.GetBarrierInfoFromPreviousField(cardBuildParameter.BarrierInfoCollection);
cardBuildParameter.AttachedTags.AttachTagToReceiver(self);
cardBuildParameter.RemovedTags.RemoveTagFromCard(self);
if (self.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenChangeInplay))
{
self.TagCollectionContainer.ChangeInplayTags.UpdateIsActivatedInformation(cardBuildParameter.ChangeInplayTagIsActivatedInfoList, cardBuildParameter.AddedChangeInplayTagActivatedInfoIncrement);
}
if (self.TagCollectionContainer.HasTagCollection(TagCollectionType.ActivateCount))
{
self.TagCollectionContainer.ActivateCountTags.UpdateCounterList(cardBuildParameter.ActivateCounterList);
}
self.SetOtherEvolveParameterFromBuildParameter(cardBuildParameter);
}
}