Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2109 lines
48 KiB
C#
2109 lines
48 KiB
C#
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using Wizard;
|
|
|
|
public static class NGUIText
|
|
{
|
|
public enum Alignment
|
|
{
|
|
Automatic,
|
|
Left,
|
|
Center,
|
|
Right,
|
|
Justified
|
|
}
|
|
|
|
public enum SymbolStyle
|
|
{
|
|
None,
|
|
Normal,
|
|
Colored
|
|
}
|
|
|
|
public class GlyphInfo
|
|
{
|
|
public Vector2 v0;
|
|
|
|
public Vector2 v1;
|
|
|
|
public Vector2 u0;
|
|
|
|
public Vector2 u1;
|
|
|
|
public Vector2 u2;
|
|
|
|
public Vector2 u3;
|
|
|
|
public float advance;
|
|
|
|
public int channel;
|
|
}
|
|
|
|
public static UIFont bitmapFont;
|
|
|
|
public static UnityEngine.Font dynamicFont;
|
|
|
|
public static GlyphInfo glyph = new GlyphInfo();
|
|
|
|
public static int fontSize = 16;
|
|
|
|
public static float fontScale = 1f;
|
|
|
|
public static float pixelDensity = 1f;
|
|
|
|
public static FontStyle fontStyle = FontStyle.Normal;
|
|
|
|
public static Alignment alignment = Alignment.Left;
|
|
|
|
public static Color tint = Color.white;
|
|
|
|
public static int rectWidth = 1000000;
|
|
|
|
public static int rectHeight = 1000000;
|
|
|
|
public static int regionWidth = 1000000;
|
|
|
|
public static int regionHeight = 1000000;
|
|
|
|
public static int maxLines = 0;
|
|
|
|
public static bool gradient = false;
|
|
|
|
public static Color gradientBottom = Color.white;
|
|
|
|
public static Color gradientTop = Color.white;
|
|
|
|
public static bool encoding = false;
|
|
|
|
public static float spacingX = 0f;
|
|
|
|
public static float spacingY = 0f;
|
|
|
|
public static bool premultiply = false;
|
|
|
|
public static SymbolStyle symbolStyle;
|
|
|
|
public static int finalSize = 0;
|
|
|
|
public static float finalSpacingX = 0f;
|
|
|
|
public static float finalLineHeight = 0f;
|
|
|
|
public static float baseline = 0f;
|
|
|
|
public static bool useSymbols = false;
|
|
|
|
private static Color mInvisible = new Color(0f, 0f, 0f, 0f);
|
|
|
|
private static BetterList<Color> mColors = new BetterList<Color>();
|
|
|
|
private static float mAlpha = 1f;
|
|
|
|
private static CharacterInfo mTempChar;
|
|
|
|
private static BetterList<float> mSizes = new BetterList<float>();
|
|
|
|
private static Color32 s_c0;
|
|
|
|
private static Color32 s_c1;
|
|
|
|
private static float[] mBoldOffset = new float[8] { -0.25f, 0f, 0.25f, 0f, 0f, -0.25f, 0f, 0.25f };
|
|
|
|
public static void Update(UIWidget.Pivot piv)
|
|
{
|
|
Update(request: true, piv);
|
|
}
|
|
|
|
public static void Update(bool request, UIWidget.Pivot piv)
|
|
{
|
|
finalSize = Mathf.RoundToInt((float)fontSize / pixelDensity);
|
|
finalSpacingX = spacingX * fontScale;
|
|
finalLineHeight = ((float)fontSize + spacingY) * fontScale;
|
|
useSymbols = bitmapFont != null && bitmapFont.hasSymbols && encoding && symbolStyle != SymbolStyle.None;
|
|
UnityEngine.Font font = dynamicFont;
|
|
if (!(font != null && request))
|
|
{
|
|
return;
|
|
}
|
|
font.RequestCharactersInTexture(")_-", finalSize, fontStyle);
|
|
if (!font.GetCharacterInfo(')', out mTempChar, finalSize, fontStyle) || (float)mTempChar.maxY == 0f)
|
|
{
|
|
font.RequestCharactersInTexture("A", finalSize, fontStyle);
|
|
if (!font.GetCharacterInfo('A', out mTempChar, finalSize, fontStyle))
|
|
{
|
|
baseline = 0f;
|
|
return;
|
|
}
|
|
}
|
|
float num = mTempChar.maxY;
|
|
float num2 = mTempChar.minY;
|
|
if (piv == UIWidget.Pivot.Center)
|
|
{
|
|
baseline = Mathf.Round(num + ((float)finalSize - num + num2) * 0.5f + spacingY * 0.5f);
|
|
}
|
|
else
|
|
{
|
|
baseline = Mathf.Round(num + ((float)finalSize - num + num2) * 0.5f);
|
|
}
|
|
}
|
|
|
|
public static void Prepare(string text)
|
|
{
|
|
if (dynamicFont != null)
|
|
{
|
|
dynamicFont.RequestCharactersInTexture(text, finalSize, fontStyle);
|
|
}
|
|
if (dynamicFont != null)
|
|
{
|
|
dynamicFont.RequestCharactersInTexture(text, fontSize, fontStyle);
|
|
}
|
|
}
|
|
|
|
public static BMSymbol GetSymbol(string text, int index, int textLength)
|
|
{
|
|
if (!(bitmapFont != null))
|
|
{
|
|
return null;
|
|
}
|
|
return bitmapFont.MatchSymbol(text, index, textLength);
|
|
}
|
|
|
|
private static float GetCharacterAdvance(char c)
|
|
{
|
|
if (dynamicFont.GetCharacterInfo(c, out var info, fontSize, fontStyle))
|
|
{
|
|
return (float)info.advance * fontScale;
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
public static float GetGlyphWidth(int ch, int prev)
|
|
{
|
|
if (bitmapFont != null)
|
|
{
|
|
bool flag = false;
|
|
if (ch == 8201)
|
|
{
|
|
flag = true;
|
|
ch = 32;
|
|
}
|
|
BMGlyph bMGlyph = bitmapFont.bmFont.GetGlyph(ch);
|
|
if (bMGlyph != null)
|
|
{
|
|
int num = bMGlyph.advance;
|
|
if (flag)
|
|
{
|
|
num >>= 1;
|
|
}
|
|
return fontScale * (float)((prev != 0) ? (num + bMGlyph.GetKerning(prev)) : bMGlyph.advance);
|
|
}
|
|
}
|
|
else if (dynamicFont != null)
|
|
{
|
|
return GetCharacterAdvance((char)ch);
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
public static GlyphInfo GetGlyph(int ch, int prev)
|
|
{
|
|
if (bitmapFont != null)
|
|
{
|
|
bool flag = false;
|
|
if (ch == 8201)
|
|
{
|
|
flag = true;
|
|
ch = 32;
|
|
}
|
|
BMGlyph bMGlyph = bitmapFont.bmFont.GetGlyph(ch);
|
|
if (bMGlyph != null)
|
|
{
|
|
int num = ((prev != 0) ? bMGlyph.GetKerning(prev) : 0);
|
|
glyph.v0.x = ((prev != 0) ? (bMGlyph.offsetX + num) : bMGlyph.offsetX);
|
|
glyph.v1.y = -bMGlyph.offsetY;
|
|
glyph.v1.x = glyph.v0.x + (float)bMGlyph.width;
|
|
glyph.v0.y = glyph.v1.y - (float)bMGlyph.height;
|
|
glyph.u0.x = bMGlyph.x;
|
|
glyph.u0.y = bMGlyph.y + bMGlyph.height;
|
|
glyph.u2.x = bMGlyph.x + bMGlyph.width;
|
|
glyph.u2.y = bMGlyph.y;
|
|
glyph.u1.x = glyph.u0.x;
|
|
glyph.u1.y = glyph.u2.y;
|
|
glyph.u3.x = glyph.u2.x;
|
|
glyph.u3.y = glyph.u0.y;
|
|
int num2 = bMGlyph.advance;
|
|
if (flag)
|
|
{
|
|
num2 >>= 1;
|
|
}
|
|
glyph.advance = num2 + num;
|
|
glyph.channel = bMGlyph.channel;
|
|
if (fontScale != 1f)
|
|
{
|
|
glyph.v0 *= fontScale;
|
|
glyph.v1 *= fontScale;
|
|
glyph.advance *= fontScale;
|
|
}
|
|
return glyph;
|
|
}
|
|
}
|
|
else if (dynamicFont != null && dynamicFont.GetCharacterInfo((char)ch, out mTempChar, finalSize, fontStyle))
|
|
{
|
|
glyph.v0.x = mTempChar.minX;
|
|
glyph.v1.x = mTempChar.maxX;
|
|
glyph.v0.y = (float)mTempChar.maxY - baseline;
|
|
glyph.v1.y = (float)mTempChar.minY - baseline;
|
|
glyph.u0 = mTempChar.uvTopLeft;
|
|
glyph.u1 = mTempChar.uvBottomLeft;
|
|
glyph.u2 = mTempChar.uvBottomRight;
|
|
glyph.u3 = mTempChar.uvTopRight;
|
|
glyph.advance = mTempChar.advance;
|
|
glyph.channel = 0;
|
|
glyph.v0.x = Mathf.Round(glyph.v0.x);
|
|
glyph.v0.y = Mathf.Round(glyph.v0.y);
|
|
glyph.v1.x = Mathf.Round(glyph.v1.x);
|
|
glyph.v1.y = Mathf.Round(glyph.v1.y);
|
|
float num3 = fontScale * pixelDensity;
|
|
if (num3 != 1f)
|
|
{
|
|
glyph.v0 *= num3;
|
|
glyph.v1 *= num3;
|
|
glyph.advance *= num3;
|
|
}
|
|
glyph.advance = GetCharacterAdvance((char)ch);
|
|
return glyph;
|
|
}
|
|
glyph.v0.x = 0f;
|
|
glyph.v1.x = 0f;
|
|
glyph.v0.y = 0f;
|
|
glyph.v1.y = 0f;
|
|
glyph.u0 = Vector2.zero;
|
|
glyph.u1 = Vector2.zero;
|
|
glyph.u2 = Vector2.zero;
|
|
glyph.u3 = Vector2.zero;
|
|
glyph.advance = 0f;
|
|
glyph.channel = 0;
|
|
return glyph;
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static float ParseAlpha(string text, int index)
|
|
{
|
|
return Mathf.Clamp01((float)((NGUIMath.HexToDecimal(text[index + 1]) << 4) | NGUIMath.HexToDecimal(text[index + 2])) / 255f);
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static Color ParseColor(string text, int offset)
|
|
{
|
|
return ParseColor24(text, offset);
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static Color ParseColor24(string text, int offset)
|
|
{
|
|
int num = (NGUIMath.HexToDecimal(text[offset]) << 4) | NGUIMath.HexToDecimal(text[offset + 1]);
|
|
int num2 = (NGUIMath.HexToDecimal(text[offset + 2]) << 4) | NGUIMath.HexToDecimal(text[offset + 3]);
|
|
int num3 = (NGUIMath.HexToDecimal(text[offset + 4]) << 4) | NGUIMath.HexToDecimal(text[offset + 5]);
|
|
float num4 = 0.003921569f;
|
|
return new Color(num4 * (float)num, num4 * (float)num2, num4 * (float)num3);
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static Color ParseColor32(string text, int offset)
|
|
{
|
|
int num = (NGUIMath.HexToDecimal(text[offset]) << 4) | NGUIMath.HexToDecimal(text[offset + 1]);
|
|
int num2 = (NGUIMath.HexToDecimal(text[offset + 2]) << 4) | NGUIMath.HexToDecimal(text[offset + 3]);
|
|
int num3 = (NGUIMath.HexToDecimal(text[offset + 4]) << 4) | NGUIMath.HexToDecimal(text[offset + 5]);
|
|
int num4 = (NGUIMath.HexToDecimal(text[offset + 6]) << 4) | NGUIMath.HexToDecimal(text[offset + 7]);
|
|
float num5 = 0.003921569f;
|
|
return new Color(num5 * (float)num, num5 * (float)num2, num5 * (float)num3, num5 * (float)num4);
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static string EncodeColor(Color c)
|
|
{
|
|
return EncodeColor24(c);
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static string EncodeColor(string text, Color c)
|
|
{
|
|
return "[c][" + EncodeColor24(c) + "]" + text + "[-][/c]";
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static string EncodeAlpha(float a)
|
|
{
|
|
return NGUIMath.DecimalToHex8(Mathf.Clamp(Mathf.RoundToInt(a * 255f), 0, 255));
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static string EncodeColor24(Color c)
|
|
{
|
|
return NGUIMath.DecimalToHex24(0xFFFFFF & (NGUIMath.ColorToInt(c) >> 8));
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static string EncodeColor32(Color c)
|
|
{
|
|
return NGUIMath.DecimalToHex32(NGUIMath.ColorToInt(c));
|
|
}
|
|
|
|
public static bool ParseSymbol(string text, ref int index)
|
|
{
|
|
int sub = 1;
|
|
bool bold = false;
|
|
bool italic = false;
|
|
bool underline = false;
|
|
bool strike = false;
|
|
bool ignoreColor = false;
|
|
return RubyText.ParseSymbol(text, ref index, null, premultiply: false, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor);
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static bool IsHex(char ch)
|
|
{
|
|
if ((ch < '0' || ch > '9') && (ch < 'a' || ch > 'f'))
|
|
{
|
|
if (ch >= 'A')
|
|
{
|
|
return ch <= 'F';
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static bool ParseSymbol(string text, ref int index, BetterList<Color> colors, bool premultiply, ref int sub, ref bool bold, ref bool italic, ref bool underline, ref bool strike, ref bool ignoreColor)
|
|
{
|
|
int length = text.Length;
|
|
if (index + 3 > length || text[index] != '[')
|
|
{
|
|
return false;
|
|
}
|
|
if (text[index + 2] == ']')
|
|
{
|
|
if (text[index + 1] == '-')
|
|
{
|
|
if (colors != null && colors.size > 1)
|
|
{
|
|
colors.RemoveAt(colors.size - 1);
|
|
}
|
|
index += 3;
|
|
return true;
|
|
}
|
|
switch (text.Substring(index, 3))
|
|
{
|
|
case "[b]":
|
|
bold = true;
|
|
index += 3;
|
|
return true;
|
|
case "[i]":
|
|
italic = true;
|
|
index += 3;
|
|
return true;
|
|
case "[u]":
|
|
underline = true;
|
|
index += 3;
|
|
return true;
|
|
case "[s]":
|
|
strike = true;
|
|
index += 3;
|
|
return true;
|
|
case "[c]":
|
|
ignoreColor = true;
|
|
index += 3;
|
|
return true;
|
|
}
|
|
}
|
|
if (index + 4 > length)
|
|
{
|
|
return false;
|
|
}
|
|
if (text[index + 3] == ']')
|
|
{
|
|
switch (text.Substring(index, 4))
|
|
{
|
|
case "[/b]":
|
|
bold = false;
|
|
index += 4;
|
|
return true;
|
|
case "[/i]":
|
|
italic = false;
|
|
index += 4;
|
|
return true;
|
|
case "[/u]":
|
|
underline = false;
|
|
index += 4;
|
|
return true;
|
|
case "[/s]":
|
|
strike = false;
|
|
index += 4;
|
|
return true;
|
|
case "[/c]":
|
|
ignoreColor = false;
|
|
index += 4;
|
|
return true;
|
|
}
|
|
char ch = text[index + 1];
|
|
char ch2 = text[index + 2];
|
|
if (IsHex(ch) && IsHex(ch2))
|
|
{
|
|
mAlpha = (float)((NGUIMath.HexToDecimal(ch) << 4) | NGUIMath.HexToDecimal(ch2)) / 255f;
|
|
index += 4;
|
|
return true;
|
|
}
|
|
}
|
|
if (index + 5 > length)
|
|
{
|
|
return false;
|
|
}
|
|
if (text[index + 4] == ']')
|
|
{
|
|
switch (text.Substring(index, 5))
|
|
{
|
|
case "[sub]":
|
|
sub = 1;
|
|
index += 5;
|
|
return true;
|
|
case "[sup]":
|
|
sub = 2;
|
|
index += 5;
|
|
return true;
|
|
}
|
|
}
|
|
if (index + 6 > length)
|
|
{
|
|
return false;
|
|
}
|
|
if (text[index + 5] == ']')
|
|
{
|
|
switch (text.Substring(index, 6))
|
|
{
|
|
case "[/sub]":
|
|
sub = 0;
|
|
index += 6;
|
|
return true;
|
|
case "[/sup]":
|
|
sub = 0;
|
|
index += 6;
|
|
return true;
|
|
case "[/url]":
|
|
index += 6;
|
|
return true;
|
|
}
|
|
}
|
|
if (text[index + 1] == 'u' && text[index + 2] == 'r' && text[index + 3] == 'l' && text[index + 4] == '=')
|
|
{
|
|
int num = text.IndexOf(']', index + 4);
|
|
if (num != -1)
|
|
{
|
|
index = num + 1;
|
|
return true;
|
|
}
|
|
index = text.Length;
|
|
return true;
|
|
}
|
|
if (index + 8 > length)
|
|
{
|
|
return false;
|
|
}
|
|
if (text[index + 7] == ']')
|
|
{
|
|
Color color = ParseColor24(text, index + 1);
|
|
if (EncodeColor24(color) != text.Substring(index + 1, 6).ToUpper())
|
|
{
|
|
return false;
|
|
}
|
|
if (colors != null)
|
|
{
|
|
color.a = colors[colors.size - 1].a;
|
|
if (premultiply && color.a != 1f)
|
|
{
|
|
color = Color.Lerp(mInvisible, color, color.a);
|
|
}
|
|
colors.Add(color);
|
|
}
|
|
index += 8;
|
|
return true;
|
|
}
|
|
if (index + 10 > length)
|
|
{
|
|
return false;
|
|
}
|
|
if (text[index + 9] == ']')
|
|
{
|
|
Color color2 = ParseColor32(text, index + 1);
|
|
if (EncodeColor32(color2) != text.Substring(index + 1, 8).ToUpper())
|
|
{
|
|
return false;
|
|
}
|
|
if (colors != null)
|
|
{
|
|
if (premultiply && color2.a != 1f)
|
|
{
|
|
color2 = Color.Lerp(mInvisible, color2, color2.a);
|
|
}
|
|
colors.Add(color2);
|
|
}
|
|
index += 10;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static string StripSymbols(string text)
|
|
{
|
|
if (text != null)
|
|
{
|
|
int num = 0;
|
|
int length = text.Length;
|
|
while (num < length)
|
|
{
|
|
if (text[num] == '[')
|
|
{
|
|
int sub = 0;
|
|
bool bold = false;
|
|
bool italic = false;
|
|
bool underline = false;
|
|
bool strike = false;
|
|
bool ignoreColor = false;
|
|
int index = num;
|
|
if (RubyText.ParseSymbol(text, ref index, null, premultiply: false, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor))
|
|
{
|
|
text = text.Remove(num, index - num);
|
|
length = text.Length;
|
|
continue;
|
|
}
|
|
}
|
|
num++;
|
|
}
|
|
}
|
|
return text;
|
|
}
|
|
|
|
public static void Align(BetterList<Vector3> verts, int indexOffset, float printedWidth, int elements = 4)
|
|
{
|
|
switch (alignment)
|
|
{
|
|
case Alignment.Right:
|
|
{
|
|
float num12 = (float)rectWidth - printedWidth;
|
|
if (!(num12 < 0f))
|
|
{
|
|
for (int j = indexOffset; j < verts.size; j++)
|
|
{
|
|
verts.buffer[j].x += num12;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Alignment.Center:
|
|
{
|
|
float num9 = ((float)rectWidth - printedWidth) * 0.5f;
|
|
if (!(num9 < 0f))
|
|
{
|
|
int num10 = Mathf.RoundToInt((float)rectWidth - printedWidth);
|
|
int num11 = Mathf.RoundToInt(rectWidth);
|
|
bool flag = (num10 & 1) == 1;
|
|
bool flag2 = (num11 & 1) == 1;
|
|
if ((flag && !flag2) || (!flag && flag2))
|
|
{
|
|
num9 += 0.5f * fontScale;
|
|
}
|
|
for (int i = indexOffset; i < verts.size; i++)
|
|
{
|
|
verts.buffer[i].x += num9;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Alignment.Justified:
|
|
{
|
|
if (printedWidth < (float)rectWidth * 0.65f || ((float)rectWidth - printedWidth) * 0.5f < 1f)
|
|
{
|
|
break;
|
|
}
|
|
int num = (verts.size - indexOffset) / elements;
|
|
if (num < 1)
|
|
{
|
|
break;
|
|
}
|
|
float num2 = 1f / (float)(num - 1);
|
|
float num3 = (float)rectWidth / printedWidth;
|
|
int num4 = indexOffset + elements;
|
|
int num5 = 1;
|
|
while (num4 < verts.size)
|
|
{
|
|
float x = verts.buffer[num4].x;
|
|
float x2 = verts.buffer[num4 + elements / 2].x;
|
|
float num6 = x2 - x;
|
|
float num7 = x * num3;
|
|
float a = num7 + num6;
|
|
float num8 = x2 * num3;
|
|
float b = num8 - num6;
|
|
float t = (float)num5 * num2;
|
|
x2 = Mathf.Lerp(a, num8, t);
|
|
x = Mathf.Lerp(num7, b, t);
|
|
x = Mathf.Round(x);
|
|
x2 = Mathf.Round(x2);
|
|
switch (elements)
|
|
{
|
|
case 4:
|
|
verts.buffer[num4++].x = x;
|
|
verts.buffer[num4++].x = x;
|
|
verts.buffer[num4++].x = x2;
|
|
verts.buffer[num4++].x = x2;
|
|
break;
|
|
case 2:
|
|
verts.buffer[num4++].x = x;
|
|
verts.buffer[num4++].x = x2;
|
|
break;
|
|
case 1:
|
|
verts.buffer[num4++].x = x;
|
|
break;
|
|
}
|
|
num5++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static int GetExactCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos)
|
|
{
|
|
for (int i = 0; i < indices.size; i++)
|
|
{
|
|
int num = i << 1;
|
|
int i2 = num + 1;
|
|
float x = verts[num].x;
|
|
if (pos.x < x)
|
|
{
|
|
continue;
|
|
}
|
|
float x2 = verts[i2].x;
|
|
if (pos.x > x2)
|
|
{
|
|
continue;
|
|
}
|
|
float y = verts[num].y;
|
|
if (!(pos.y < y))
|
|
{
|
|
float y2 = verts[i2].y;
|
|
if (!(pos.y > y2))
|
|
{
|
|
return indices[i];
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static int GetApproximateCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos)
|
|
{
|
|
float num = float.MaxValue;
|
|
float num2 = float.MaxValue;
|
|
int i = 0;
|
|
for (int j = 0; j < verts.size; j++)
|
|
{
|
|
float num3 = Mathf.Abs(pos.y - verts[j].y);
|
|
if (!(num3 > num2))
|
|
{
|
|
float num4 = Mathf.Abs(pos.x - verts[j].x);
|
|
if (num3 < num2)
|
|
{
|
|
num2 = num3;
|
|
num = num4;
|
|
i = j;
|
|
}
|
|
else if (num4 < num)
|
|
{
|
|
num = num4;
|
|
i = j;
|
|
}
|
|
}
|
|
}
|
|
return indices[i];
|
|
}
|
|
|
|
public static int GetNearCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos, List<int[]> rangeList)
|
|
{
|
|
int i = 0;
|
|
float num = float.MaxValue;
|
|
bool flag = false;
|
|
for (int j = 0; j < verts.size; j++)
|
|
{
|
|
flag = false;
|
|
for (int k = 0; k < rangeList.Count; k++)
|
|
{
|
|
if (rangeList[k][0] <= indices[j] && rangeList[k][1] >= indices[j])
|
|
{
|
|
flag = true;
|
|
break;
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
Vector2 vector = new Vector2(verts[j].x, verts[j].y);
|
|
float sqrMagnitude = (pos - vector).sqrMagnitude;
|
|
if (sqrMagnitude < num)
|
|
{
|
|
num = sqrMagnitude;
|
|
i = j;
|
|
}
|
|
}
|
|
}
|
|
return indices[i];
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
private static bool IsSpace(int ch)
|
|
{
|
|
if (ch != 32 && ch != 8202 && ch != 8203)
|
|
{
|
|
return ch == 8201;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
public static void EndLine(ref StringBuilder s)
|
|
{
|
|
int num = s.Length - 1;
|
|
if (num > 0 && IsSpace(s[num]))
|
|
{
|
|
s[num] = '\n';
|
|
}
|
|
else
|
|
{
|
|
s.Append('\n');
|
|
}
|
|
}
|
|
|
|
[DebuggerHidden]
|
|
[DebuggerStepThrough]
|
|
private static void ReplaceSpaceWithNewline(ref StringBuilder s)
|
|
{
|
|
int num = s.Length - 1;
|
|
if (num > 0 && IsSpace(s[num]))
|
|
{
|
|
s[num] = '\n';
|
|
}
|
|
}
|
|
|
|
public static Vector2 CalculatePrintedSize(string text)
|
|
{
|
|
Vector2 zero = Vector2.zero;
|
|
if (!string.IsNullOrEmpty(text))
|
|
{
|
|
if (encoding)
|
|
{
|
|
text = StripSymbols(text);
|
|
}
|
|
Prepare(text);
|
|
float num = 0f;
|
|
float num2 = 0f;
|
|
float num3 = 0f;
|
|
int length = text.Length;
|
|
int num4 = 0;
|
|
int prev = 0;
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
num4 = text[i];
|
|
if (num4 == 10)
|
|
{
|
|
if (num > num3)
|
|
{
|
|
num3 = num;
|
|
}
|
|
num = 0f;
|
|
num2 += finalLineHeight;
|
|
}
|
|
else
|
|
{
|
|
if (num4 < 32)
|
|
{
|
|
continue;
|
|
}
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
if (bMSymbol == null)
|
|
{
|
|
float glyphWidth = GetGlyphWidth(num4, prev);
|
|
if (glyphWidth == 0f)
|
|
{
|
|
continue;
|
|
}
|
|
glyphWidth += finalSpacingX;
|
|
if (Mathf.RoundToInt(num + glyphWidth) > regionWidth)
|
|
{
|
|
if (num > num3)
|
|
{
|
|
num3 = num - finalSpacingX;
|
|
}
|
|
num = glyphWidth;
|
|
num2 += finalLineHeight;
|
|
}
|
|
else
|
|
{
|
|
num += glyphWidth;
|
|
}
|
|
prev = num4;
|
|
continue;
|
|
}
|
|
float num5 = finalSpacingX + (float)bMSymbol.advance * fontScale;
|
|
if (Mathf.RoundToInt(num + num5) > regionWidth)
|
|
{
|
|
if (num > num3)
|
|
{
|
|
num3 = num - finalSpacingX;
|
|
}
|
|
num = num5;
|
|
num2 += finalLineHeight;
|
|
}
|
|
else
|
|
{
|
|
num += num5;
|
|
}
|
|
i += bMSymbol.sequence.Length - 1;
|
|
prev = 0;
|
|
}
|
|
}
|
|
zero.x = ((num > num3) ? (num - finalSpacingX) : num3);
|
|
zero.y = num2 + finalLineHeight;
|
|
zero.x += 0.5f;
|
|
zero.y += 0.5f;
|
|
}
|
|
return zero;
|
|
}
|
|
|
|
public static int CalculateOffsetToFit(string text)
|
|
{
|
|
if (string.IsNullOrEmpty(text) || regionWidth < 1)
|
|
{
|
|
return 0;
|
|
}
|
|
Prepare(text);
|
|
int length = text.Length;
|
|
int prev = 0;
|
|
int i = 0;
|
|
for (int length2 = text.Length; i < length2; i++)
|
|
{
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
if (bMSymbol == null)
|
|
{
|
|
char num = text[i];
|
|
float glyphWidth = GetGlyphWidth(num, prev);
|
|
if (glyphWidth != 0f)
|
|
{
|
|
mSizes.Add(finalSpacingX + glyphWidth);
|
|
}
|
|
prev = num;
|
|
continue;
|
|
}
|
|
mSizes.Add(finalSpacingX + (float)bMSymbol.advance * fontScale);
|
|
int j = 0;
|
|
for (int num2 = bMSymbol.sequence.Length - 1; j < num2; j++)
|
|
{
|
|
mSizes.Add(0f);
|
|
}
|
|
i += bMSymbol.sequence.Length - 1;
|
|
prev = 0;
|
|
}
|
|
float num3 = regionWidth;
|
|
int num4 = mSizes.size;
|
|
while (num4 > 0 && num3 > 0f)
|
|
{
|
|
num3 -= mSizes[--num4];
|
|
}
|
|
mSizes.Clear();
|
|
if (num3 < 0f)
|
|
{
|
|
num4++;
|
|
}
|
|
return num4;
|
|
}
|
|
|
|
public static string GetEndOfLineThatFits(string text)
|
|
{
|
|
int length = text.Length;
|
|
int num = CalculateOffsetToFit(text);
|
|
return text.Substring(num, length - num);
|
|
}
|
|
|
|
public static bool WrapText(string text, out string finalText, bool wrapLineColors = false)
|
|
{
|
|
return WrapText(text, out finalText, keepCharCount: false, wrapLineColors);
|
|
}
|
|
|
|
public static bool WrapText(string text, out string finalText, bool keepCharCount, bool wrapLineColors, bool useEllipsis = false)
|
|
{
|
|
if (regionWidth < 1 || regionHeight < 1 || finalLineHeight < 1f)
|
|
{
|
|
finalText = "";
|
|
return false;
|
|
}
|
|
float num = ((maxLines > 0) ? Mathf.Min(regionHeight, finalLineHeight * (float)maxLines) : ((float)regionHeight));
|
|
int num2 = ((maxLines > 0) ? maxLines : 1000000);
|
|
num2 = Mathf.FloorToInt(Mathf.Min(num2, num / finalLineHeight) + 0.01f);
|
|
if (num2 == 0)
|
|
{
|
|
finalText = "";
|
|
return false;
|
|
}
|
|
if (string.IsNullOrEmpty(text))
|
|
{
|
|
text = " ";
|
|
}
|
|
Prepare(text);
|
|
StringBuilder s = new StringBuilder();
|
|
int length = text.Length;
|
|
float num3 = regionWidth;
|
|
int num4 = 0;
|
|
int i = 0;
|
|
int num5 = 1;
|
|
int prev = 0;
|
|
bool flag = true;
|
|
bool flag2 = true;
|
|
bool flag3 = false;
|
|
Color color = tint;
|
|
int sub = 0;
|
|
bool bold = false;
|
|
bool italic = false;
|
|
bool underline = false;
|
|
bool strike = false;
|
|
bool ignoreColor = false;
|
|
if (!useSymbols)
|
|
{
|
|
wrapLineColors = false;
|
|
}
|
|
if (wrapLineColors)
|
|
{
|
|
mColors.Add(color);
|
|
s.Append("[");
|
|
s.Append(EncodeColor(color));
|
|
s.Append("]");
|
|
}
|
|
bool flag4 = !Global.IsWordBreakLanguage();
|
|
for (; i < length; i++)
|
|
{
|
|
char c = text[i];
|
|
if (flag4 && c > '')
|
|
{
|
|
flag3 = true;
|
|
}
|
|
if (c == '\n')
|
|
{
|
|
if (num5 == num2)
|
|
{
|
|
break;
|
|
}
|
|
num3 = regionWidth;
|
|
if (num4 < i)
|
|
{
|
|
s.Append(text.Substring(num4, i - num4 + 1));
|
|
}
|
|
else
|
|
{
|
|
s.Append(c);
|
|
}
|
|
if (wrapLineColors)
|
|
{
|
|
for (int j = 0; j < mColors.size; j++)
|
|
{
|
|
s.Insert(s.Length - 1, "[-]");
|
|
}
|
|
for (int k = 0; k < mColors.size; k++)
|
|
{
|
|
s.Append("[");
|
|
s.Append(EncodeColor(mColors[k]));
|
|
s.Append("]");
|
|
}
|
|
}
|
|
flag = true;
|
|
num5++;
|
|
num4 = i + 1;
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (encoding)
|
|
{
|
|
if (!wrapLineColors)
|
|
{
|
|
if (ParseSymbol(text, ref i))
|
|
{
|
|
i--;
|
|
continue;
|
|
}
|
|
}
|
|
else if (RubyText.ParseSymbol(text, ref i, mColors, premultiply, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor))
|
|
{
|
|
if (ignoreColor)
|
|
{
|
|
color = mColors[mColors.size - 1];
|
|
color.a *= mAlpha * tint.a;
|
|
}
|
|
else
|
|
{
|
|
color = tint * mColors[mColors.size - 1];
|
|
color.a *= mAlpha;
|
|
}
|
|
int l = 0;
|
|
for (int num6 = mColors.size - 2; l < num6; l++)
|
|
{
|
|
color.a *= mColors[l].a;
|
|
}
|
|
i--;
|
|
continue;
|
|
}
|
|
}
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
float num7;
|
|
if (bMSymbol == null)
|
|
{
|
|
float glyphWidth = GetGlyphWidth(c, prev);
|
|
if (glyphWidth == 0f && !IsSpace(c))
|
|
{
|
|
continue;
|
|
}
|
|
num7 = finalSpacingX + glyphWidth;
|
|
}
|
|
else
|
|
{
|
|
num7 = finalSpacingX + (float)bMSymbol.advance * fontScale;
|
|
}
|
|
num3 -= num7;
|
|
if (IsSpace(c) && !flag3 && num4 < i)
|
|
{
|
|
int num8 = i - num4 + 1;
|
|
if (num5 == num2 && num3 <= 0f && i < length)
|
|
{
|
|
char c2 = text[i];
|
|
if (c2 < ' ' || IsSpace(c2))
|
|
{
|
|
num8--;
|
|
}
|
|
}
|
|
s.Append(text.Substring(num4, num8));
|
|
flag = false;
|
|
num4 = i + 1;
|
|
prev = c;
|
|
}
|
|
if (num3 < 0f)
|
|
{
|
|
if (!flag && num5 != num2)
|
|
{
|
|
flag = true;
|
|
num3 = regionWidth;
|
|
i = num4 - 1;
|
|
prev = 0;
|
|
if (num5++ == num2)
|
|
{
|
|
break;
|
|
}
|
|
if (keepCharCount)
|
|
{
|
|
ReplaceSpaceWithNewline(ref s);
|
|
}
|
|
else
|
|
{
|
|
EndLine(ref s);
|
|
}
|
|
if (wrapLineColors)
|
|
{
|
|
for (int m = 0; m < mColors.size; m++)
|
|
{
|
|
s.Insert(s.Length - 1, "[-]");
|
|
}
|
|
for (int n = 0; n < mColors.size; n++)
|
|
{
|
|
s.Append("[");
|
|
s.Append(EncodeColor(mColors[n]));
|
|
s.Append("]");
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
if (useEllipsis && num5 == num2 && i > 1)
|
|
{
|
|
float num9 = GetGlyphWidth(46, 46) * 3f;
|
|
if (num9 < (float)regionWidth)
|
|
{
|
|
num3 += num7;
|
|
int num10 = i;
|
|
int num11 = 0;
|
|
while (num10 > 1 && num3 < num9)
|
|
{
|
|
num10--;
|
|
char prev2 = text[num10 - 1];
|
|
char ch = text[num10];
|
|
bool flag5 = num3 == 0f && IsSpace(ch);
|
|
num3 += GetGlyphWidth(ch, prev2);
|
|
if (num10 < num4 && !flag5)
|
|
{
|
|
num11++;
|
|
}
|
|
}
|
|
if (num3 >= num9)
|
|
{
|
|
if (num11 > 0)
|
|
{
|
|
s.Length = Mathf.Max(0, s.Length - num11);
|
|
}
|
|
s.Append(text.Substring(num4, Mathf.Max(0, num10 - num4)));
|
|
while (s.Length > 0 && IsSpace(s[s.Length - 1]))
|
|
{
|
|
StringBuilder stringBuilder = s;
|
|
int length2 = stringBuilder.Length - 1;
|
|
stringBuilder.Length = length2;
|
|
}
|
|
s.Append("...");
|
|
num5++;
|
|
num4 = (i = num10);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
s.Append(text.Substring(num4, Mathf.Max(0, i - num4)));
|
|
bool flag6 = IsSpace(c);
|
|
if (!flag6 && !flag3)
|
|
{
|
|
flag2 = false;
|
|
}
|
|
if (wrapLineColors && mColors.size > 0)
|
|
{
|
|
s.Append("[-]");
|
|
}
|
|
if (num5++ == num2)
|
|
{
|
|
num4 = i;
|
|
break;
|
|
}
|
|
if (keepCharCount)
|
|
{
|
|
ReplaceSpaceWithNewline(ref s);
|
|
}
|
|
else
|
|
{
|
|
EndLine(ref s);
|
|
}
|
|
if (wrapLineColors)
|
|
{
|
|
for (int num12 = 0; num12 < mColors.size; num12++)
|
|
{
|
|
s.Insert(s.Length - 1, "[-]");
|
|
}
|
|
for (int num13 = 0; num13 < mColors.size; num13++)
|
|
{
|
|
s.Append("[");
|
|
s.Append(EncodeColor(mColors[num13]));
|
|
s.Append("]");
|
|
}
|
|
}
|
|
flag = true;
|
|
if (flag6)
|
|
{
|
|
num4 = i + 1;
|
|
num3 = regionWidth;
|
|
}
|
|
else
|
|
{
|
|
num4 = i;
|
|
num3 = (float)regionWidth - num7;
|
|
}
|
|
prev = 0;
|
|
}
|
|
else
|
|
{
|
|
prev = c;
|
|
}
|
|
if (bMSymbol != null)
|
|
{
|
|
i += bMSymbol.length - 1;
|
|
prev = 0;
|
|
}
|
|
}
|
|
if (num4 < i)
|
|
{
|
|
s.Append(text.Substring(num4, i - num4));
|
|
}
|
|
if (wrapLineColors && mColors.size > 0)
|
|
{
|
|
s.Append("[-]");
|
|
}
|
|
finalText = s.ToString();
|
|
mColors.Clear();
|
|
if (flag2)
|
|
{
|
|
if (i != length)
|
|
{
|
|
return num5 <= Mathf.Min(maxLines, num2);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static void Print(string text, BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
|
|
{
|
|
if (string.IsNullOrEmpty(text))
|
|
{
|
|
return;
|
|
}
|
|
int size = verts.size;
|
|
Prepare(text);
|
|
mColors.Add(Color.white);
|
|
mAlpha = 1f;
|
|
int num = 0;
|
|
int prev = 0;
|
|
float num2 = 0f;
|
|
float num3 = 0f;
|
|
float num4 = 0f;
|
|
float num5 = finalSize;
|
|
Color a = tint * gradientBottom;
|
|
Color b = tint * gradientTop;
|
|
Color32 color = tint;
|
|
int length = text.Length;
|
|
Rect rect = default(Rect);
|
|
float num6 = 0f;
|
|
float num7 = 0f;
|
|
float num8 = num5 * pixelDensity;
|
|
bool flag = false;
|
|
int sub = 0;
|
|
bool bold = false;
|
|
bool italic = false;
|
|
bool underline = false;
|
|
bool strike = false;
|
|
bool ignoreColor = false;
|
|
float num9 = 0f;
|
|
if (bitmapFont != null)
|
|
{
|
|
rect = bitmapFont.uvRect;
|
|
num6 = rect.width / (float)bitmapFont.texWidth;
|
|
num7 = rect.height / (float)bitmapFont.texHeight;
|
|
}
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
num = text[i];
|
|
num9 = num2;
|
|
if (num == 10)
|
|
{
|
|
if (num2 > num4)
|
|
{
|
|
num4 = num2;
|
|
}
|
|
if (alignment != Alignment.Left)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX);
|
|
size = verts.size;
|
|
}
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (num < 32)
|
|
{
|
|
prev = num;
|
|
continue;
|
|
}
|
|
if (encoding && RubyText.ParseSymbol(text, ref i, mColors, premultiply, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor))
|
|
{
|
|
Color color2;
|
|
if (ignoreColor)
|
|
{
|
|
color2 = mColors[mColors.size - 1];
|
|
color2.a *= mAlpha * tint.a;
|
|
}
|
|
else
|
|
{
|
|
color2 = tint * mColors[mColors.size - 1];
|
|
color2.a *= mAlpha;
|
|
}
|
|
color = color2;
|
|
int j = 0;
|
|
for (int num10 = mColors.size - 2; j < num10; j++)
|
|
{
|
|
color2.a *= mColors[j].a;
|
|
}
|
|
if (gradient)
|
|
{
|
|
a = gradientBottom * color2;
|
|
b = gradientTop * color2;
|
|
}
|
|
i--;
|
|
continue;
|
|
}
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
float num11;
|
|
float num12;
|
|
float num14;
|
|
float num13;
|
|
if (bMSymbol != null)
|
|
{
|
|
num11 = num2 + (float)bMSymbol.offsetX * fontScale;
|
|
num12 = num11 + (float)bMSymbol.width * fontScale;
|
|
num13 = 0f - (num3 + (float)bMSymbol.offsetY * fontScale);
|
|
num14 = num13 - (float)bMSymbol.height * fontScale;
|
|
if (Mathf.RoundToInt(num2 + (float)bMSymbol.advance * fontScale) > regionWidth)
|
|
{
|
|
if (num2 == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX);
|
|
size = verts.size;
|
|
}
|
|
num11 -= num2;
|
|
num12 -= num2;
|
|
num14 -= finalLineHeight;
|
|
num13 -= finalLineHeight;
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
num9 = 0f;
|
|
}
|
|
verts.Add(new Vector3(num11, num14));
|
|
verts.Add(new Vector3(num11, num13));
|
|
verts.Add(new Vector3(num12, num13));
|
|
verts.Add(new Vector3(num12, num14));
|
|
num2 += finalSpacingX + (float)bMSymbol.advance * fontScale;
|
|
i += bMSymbol.length - 1;
|
|
prev = 0;
|
|
if (uvs != null)
|
|
{
|
|
Rect uvRect = bMSymbol.uvRect;
|
|
float xMin = uvRect.xMin;
|
|
float yMin = uvRect.yMin;
|
|
float xMax = uvRect.xMax;
|
|
float yMax = uvRect.yMax;
|
|
uvs.Add(new Vector2(xMin, yMin));
|
|
uvs.Add(new Vector2(xMin, yMax));
|
|
uvs.Add(new Vector2(xMax, yMax));
|
|
uvs.Add(new Vector2(xMax, yMin));
|
|
}
|
|
if (cols == null)
|
|
{
|
|
continue;
|
|
}
|
|
if (symbolStyle == SymbolStyle.Colored)
|
|
{
|
|
for (int k = 0; k < 4; k++)
|
|
{
|
|
cols.Add(color);
|
|
}
|
|
continue;
|
|
}
|
|
Color32 item = Color.white;
|
|
item.a = color.a;
|
|
for (int l = 0; l < 4; l++)
|
|
{
|
|
cols.Add(item);
|
|
}
|
|
continue;
|
|
}
|
|
GlyphInfo glyphInfo = GetGlyph(num, prev);
|
|
if (glyphInfo == null)
|
|
{
|
|
continue;
|
|
}
|
|
prev = num;
|
|
if (sub != 0)
|
|
{
|
|
glyphInfo.v0.x *= 0.75f;
|
|
glyphInfo.v0.y *= 0.75f;
|
|
glyphInfo.v1.x *= 0.75f;
|
|
glyphInfo.v1.y *= 0.75f;
|
|
if (sub == 1)
|
|
{
|
|
glyphInfo.v0.y -= fontScale * (float)fontSize * 0.4f;
|
|
glyphInfo.v1.y -= fontScale * (float)fontSize * 0.4f;
|
|
}
|
|
else
|
|
{
|
|
glyphInfo.v0.y += fontScale * (float)fontSize * 0.05f;
|
|
glyphInfo.v1.y += fontScale * (float)fontSize * 0.05f;
|
|
}
|
|
}
|
|
num11 = glyphInfo.v0.x + num2;
|
|
num14 = glyphInfo.v0.y - num3;
|
|
num12 = glyphInfo.v1.x + num2;
|
|
num13 = glyphInfo.v1.y - num3;
|
|
float num15 = glyphInfo.advance;
|
|
if (finalSpacingX < 0f)
|
|
{
|
|
num15 += finalSpacingX;
|
|
}
|
|
if (Mathf.RoundToInt(num2 + num15) > regionWidth)
|
|
{
|
|
if (num2 == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX);
|
|
size = verts.size;
|
|
}
|
|
num11 -= num2;
|
|
num12 -= num2;
|
|
num14 -= finalLineHeight;
|
|
num13 -= finalLineHeight;
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
num9 = 0f;
|
|
}
|
|
if (IsSpace(num))
|
|
{
|
|
if (underline)
|
|
{
|
|
num = 95;
|
|
}
|
|
else if (strike)
|
|
{
|
|
num = 45;
|
|
}
|
|
}
|
|
num2 += ((sub == 0) ? (finalSpacingX + glyphInfo.advance) : ((finalSpacingX + glyphInfo.advance) * 0.75f));
|
|
if (IsSpace(num))
|
|
{
|
|
continue;
|
|
}
|
|
if (uvs != null)
|
|
{
|
|
if (bitmapFont != null)
|
|
{
|
|
glyphInfo.u0.x = rect.xMin + num6 * glyphInfo.u0.x;
|
|
glyphInfo.u2.x = rect.xMin + num6 * glyphInfo.u2.x;
|
|
glyphInfo.u0.y = rect.yMax - num7 * glyphInfo.u0.y;
|
|
glyphInfo.u2.y = rect.yMax - num7 * glyphInfo.u2.y;
|
|
glyphInfo.u1.x = glyphInfo.u0.x;
|
|
glyphInfo.u1.y = glyphInfo.u2.y;
|
|
glyphInfo.u3.x = glyphInfo.u2.x;
|
|
glyphInfo.u3.y = glyphInfo.u0.y;
|
|
}
|
|
int m = 0;
|
|
for (int num16 = ((!bold) ? 1 : 4); m < num16; m++)
|
|
{
|
|
uvs.Add(glyphInfo.u0);
|
|
uvs.Add(glyphInfo.u1);
|
|
uvs.Add(glyphInfo.u2);
|
|
uvs.Add(glyphInfo.u3);
|
|
}
|
|
}
|
|
if (cols != null)
|
|
{
|
|
if (glyphInfo.channel == 0 || glyphInfo.channel == 15)
|
|
{
|
|
if (gradient)
|
|
{
|
|
float num17 = num8 + glyphInfo.v0.y / fontScale;
|
|
float num18 = num8 + glyphInfo.v1.y / fontScale;
|
|
num17 /= num8;
|
|
num18 /= num8;
|
|
s_c0 = Color.Lerp(a, b, num17);
|
|
s_c1 = Color.Lerp(a, b, num18);
|
|
int n = 0;
|
|
for (int num19 = ((!bold) ? 1 : 4); n < num19; n++)
|
|
{
|
|
cols.Add(s_c0);
|
|
cols.Add(s_c1);
|
|
cols.Add(s_c1);
|
|
cols.Add(s_c0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int num20 = 0;
|
|
for (int num21 = (bold ? 16 : 4); num20 < num21; num20++)
|
|
{
|
|
cols.Add(color);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Color color3 = color;
|
|
color3 *= 0.49f;
|
|
switch (glyphInfo.channel)
|
|
{
|
|
case 1:
|
|
color3.b += 0.51f;
|
|
break;
|
|
case 2:
|
|
color3.g += 0.51f;
|
|
break;
|
|
case 4:
|
|
color3.r += 0.51f;
|
|
break;
|
|
case 8:
|
|
color3.a += 0.51f;
|
|
break;
|
|
}
|
|
Color32 item2 = color3;
|
|
int num22 = 0;
|
|
for (int num23 = (bold ? 16 : 4); num22 < num23; num22++)
|
|
{
|
|
cols.Add(item2);
|
|
}
|
|
}
|
|
}
|
|
if (!bold)
|
|
{
|
|
if (!italic)
|
|
{
|
|
verts.Add(new Vector3(num11, num14));
|
|
verts.Add(new Vector3(num11, num13));
|
|
verts.Add(new Vector3(num12, num13));
|
|
verts.Add(new Vector3(num12, num14));
|
|
}
|
|
else
|
|
{
|
|
float num24 = (float)fontSize * 0.1f * ((num13 - num14) / (float)fontSize);
|
|
verts.Add(new Vector3(num11 - num24, num14));
|
|
verts.Add(new Vector3(num11 + num24, num13));
|
|
verts.Add(new Vector3(num12 + num24, num13));
|
|
verts.Add(new Vector3(num12 - num24, num14));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int num25 = 0; num25 < 4; num25++)
|
|
{
|
|
float num26 = mBoldOffset[num25 * 2];
|
|
float num27 = mBoldOffset[num25 * 2 + 1];
|
|
float num28 = (italic ? ((float)fontSize * 0.1f * ((num13 - num14) / (float)fontSize)) : 0f);
|
|
verts.Add(new Vector3(num11 + num26 - num28, num14 + num27));
|
|
verts.Add(new Vector3(num11 + num26 + num28, num13 + num27));
|
|
verts.Add(new Vector3(num12 + num26 + num28, num13 + num27));
|
|
verts.Add(new Vector3(num12 + num26 - num28, num14 + num27));
|
|
}
|
|
}
|
|
if (!(underline || strike))
|
|
{
|
|
continue;
|
|
}
|
|
GlyphInfo glyphInfo2 = GetGlyph(strike ? 45 : 95, prev);
|
|
if (glyphInfo2 == null)
|
|
{
|
|
continue;
|
|
}
|
|
if (uvs != null)
|
|
{
|
|
if (bitmapFont != null)
|
|
{
|
|
glyphInfo2.u0.x = rect.xMin + num6 * glyphInfo2.u0.x;
|
|
glyphInfo2.u2.x = rect.xMin + num6 * glyphInfo2.u2.x;
|
|
glyphInfo2.u0.y = rect.yMax - num7 * glyphInfo2.u0.y;
|
|
glyphInfo2.u2.y = rect.yMax - num7 * glyphInfo2.u2.y;
|
|
}
|
|
float x = (glyphInfo2.u0.x + glyphInfo2.u2.x) * 0.5f;
|
|
int num29 = 0;
|
|
for (int num30 = ((!bold) ? 1 : 4); num29 < num30; num29++)
|
|
{
|
|
uvs.Add(new Vector2(x, glyphInfo2.u0.y));
|
|
uvs.Add(new Vector2(x, glyphInfo2.u2.y));
|
|
uvs.Add(new Vector2(x, glyphInfo2.u2.y));
|
|
uvs.Add(new Vector2(x, glyphInfo2.u0.y));
|
|
}
|
|
}
|
|
if (flag && strike)
|
|
{
|
|
num14 = (0f - num3 + glyphInfo2.v0.y) * 0.75f;
|
|
num13 = (0f - num3 + glyphInfo2.v1.y) * 0.75f;
|
|
}
|
|
else
|
|
{
|
|
num14 = 0f - num3 + glyphInfo2.v0.y;
|
|
num13 = 0f - num3 + glyphInfo2.v1.y;
|
|
}
|
|
if (bold)
|
|
{
|
|
for (int num31 = 0; num31 < 4; num31++)
|
|
{
|
|
float num32 = mBoldOffset[num31 * 2];
|
|
float num33 = mBoldOffset[num31 * 2 + 1];
|
|
verts.Add(new Vector3(num9 + num32, num14 + num33));
|
|
verts.Add(new Vector3(num9 + num32, num13 + num33));
|
|
verts.Add(new Vector3(num2 + num32, num13 + num33));
|
|
verts.Add(new Vector3(num2 + num32, num14 + num33));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
verts.Add(new Vector3(num9, num14));
|
|
verts.Add(new Vector3(num9, num13));
|
|
verts.Add(new Vector3(num2, num13));
|
|
verts.Add(new Vector3(num2, num14));
|
|
}
|
|
if (gradient)
|
|
{
|
|
float num34 = num8 + glyphInfo2.v0.y / fontScale;
|
|
float num35 = num8 + glyphInfo2.v1.y / fontScale;
|
|
num34 /= num8;
|
|
num35 /= num8;
|
|
s_c0 = Color.Lerp(a, b, num34);
|
|
s_c1 = Color.Lerp(a, b, num35);
|
|
int num36 = 0;
|
|
for (int num37 = ((!bold) ? 1 : 4); num36 < num37; num36++)
|
|
{
|
|
cols.Add(s_c0);
|
|
cols.Add(s_c1);
|
|
cols.Add(s_c1);
|
|
cols.Add(s_c0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int num38 = 0;
|
|
for (int num39 = (bold ? 16 : 4); num38 < num39; num38++)
|
|
{
|
|
cols.Add(color);
|
|
}
|
|
}
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX);
|
|
size = verts.size;
|
|
}
|
|
mColors.Clear();
|
|
}
|
|
|
|
public static void PrintApproximateCharacterPositions(string text, BetterList<Vector3> verts, BetterList<int> indices)
|
|
{
|
|
if (string.IsNullOrEmpty(text))
|
|
{
|
|
text = " ";
|
|
}
|
|
Prepare(text);
|
|
float num = 0f;
|
|
float num2 = 0f;
|
|
float num3 = 0f;
|
|
float num4 = (float)fontSize * fontScale * 0.5f;
|
|
int length = text.Length;
|
|
int size = verts.size;
|
|
int num5 = 0;
|
|
int prev = 0;
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
num5 = text[i];
|
|
verts.Add(new Vector3(num, 0f - num2 - num4));
|
|
indices.Add(i);
|
|
if (num5 == 10)
|
|
{
|
|
if (num > num3)
|
|
{
|
|
num3 = num;
|
|
}
|
|
if (alignment != Alignment.Left)
|
|
{
|
|
Align(verts, size, num - finalSpacingX, 1);
|
|
size = verts.size;
|
|
}
|
|
num = 0f;
|
|
num2 += finalLineHeight;
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (num5 < 32)
|
|
{
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (encoding && ParseSymbol(text, ref i))
|
|
{
|
|
i--;
|
|
continue;
|
|
}
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
if (bMSymbol == null)
|
|
{
|
|
float glyphWidth = GetGlyphWidth(num5, prev);
|
|
if (glyphWidth == 0f)
|
|
{
|
|
continue;
|
|
}
|
|
glyphWidth += finalSpacingX;
|
|
if (Mathf.RoundToInt(num + glyphWidth) > regionWidth)
|
|
{
|
|
if (num == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num - finalSpacingX, 1);
|
|
size = verts.size;
|
|
}
|
|
num = glyphWidth;
|
|
num2 += finalLineHeight;
|
|
}
|
|
else
|
|
{
|
|
num += glyphWidth;
|
|
}
|
|
verts.Add(new Vector3(num, 0f - num2 - num4));
|
|
indices.Add(i + 1);
|
|
prev = num5;
|
|
continue;
|
|
}
|
|
float num6 = (float)bMSymbol.advance * fontScale + finalSpacingX;
|
|
if (Mathf.RoundToInt(num + num6) > regionWidth)
|
|
{
|
|
if (num == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num - finalSpacingX, 1);
|
|
size = verts.size;
|
|
}
|
|
num = num6;
|
|
num2 += finalLineHeight;
|
|
}
|
|
else
|
|
{
|
|
num += num6;
|
|
}
|
|
verts.Add(new Vector3(num, 0f - num2 - num4));
|
|
indices.Add(i + 1);
|
|
i += bMSymbol.sequence.Length - 1;
|
|
prev = 0;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num - finalSpacingX, 1);
|
|
}
|
|
}
|
|
|
|
public static void PrintExactCharacterPositions(string text, BetterList<Vector3> verts, BetterList<int> indices)
|
|
{
|
|
if (string.IsNullOrEmpty(text))
|
|
{
|
|
text = " ";
|
|
}
|
|
Prepare(text);
|
|
float num = (float)fontSize * fontScale;
|
|
float num2 = 0f;
|
|
float num3 = 0f;
|
|
float num4 = 0f;
|
|
int length = text.Length;
|
|
int size = verts.size;
|
|
int num5 = 0;
|
|
int prev = 0;
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
num5 = text[i];
|
|
if (num5 == 10)
|
|
{
|
|
if (num2 > num4)
|
|
{
|
|
num4 = num2;
|
|
}
|
|
if (alignment != Alignment.Left)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX, 2);
|
|
size = verts.size;
|
|
}
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (num5 < 32)
|
|
{
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (encoding && ParseSymbol(text, ref i))
|
|
{
|
|
i--;
|
|
continue;
|
|
}
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
if (bMSymbol == null)
|
|
{
|
|
float glyphWidth = GetGlyphWidth(num5, prev);
|
|
if (glyphWidth == 0f)
|
|
{
|
|
continue;
|
|
}
|
|
float num6 = glyphWidth + finalSpacingX;
|
|
if (Mathf.RoundToInt(num2 + num6) > regionWidth)
|
|
{
|
|
if (num2 == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX, 2);
|
|
size = verts.size;
|
|
}
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
prev = 0;
|
|
i--;
|
|
}
|
|
else
|
|
{
|
|
indices.Add(i);
|
|
verts.Add(new Vector3(num2, 0f - num3 - num));
|
|
verts.Add(new Vector3(num2 + num6, 0f - num3));
|
|
prev = num5;
|
|
num2 += num6;
|
|
}
|
|
continue;
|
|
}
|
|
float num7 = (float)bMSymbol.advance * fontScale + finalSpacingX;
|
|
if (Mathf.RoundToInt(num2 + num7) > regionWidth)
|
|
{
|
|
if (num2 == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX, 2);
|
|
size = verts.size;
|
|
}
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
prev = 0;
|
|
i--;
|
|
}
|
|
else
|
|
{
|
|
indices.Add(i);
|
|
verts.Add(new Vector3(num2, 0f - num3 - num));
|
|
verts.Add(new Vector3(num2 + num7, 0f - num3));
|
|
i += bMSymbol.sequence.Length - 1;
|
|
num2 += num7;
|
|
prev = 0;
|
|
}
|
|
}
|
|
if (alignment != Alignment.Left && size < verts.size)
|
|
{
|
|
Align(verts, size, num2 - finalSpacingX, 2);
|
|
}
|
|
}
|
|
|
|
public static void PrintCaretAndSelection(string text, int start, int end, BetterList<Vector3> caret, BetterList<Vector3> highlight)
|
|
{
|
|
if (string.IsNullOrEmpty(text))
|
|
{
|
|
text = " ";
|
|
}
|
|
Prepare(text);
|
|
int num = end;
|
|
if (start > end)
|
|
{
|
|
end = start;
|
|
start = num;
|
|
}
|
|
float num2 = 0f;
|
|
float num3 = 0f;
|
|
float num4 = 0f;
|
|
float num5 = (float)fontSize * fontScale;
|
|
int indexOffset = caret?.size ?? 0;
|
|
int num6 = highlight?.size ?? 0;
|
|
int length = text.Length;
|
|
int i = 0;
|
|
int num7 = 0;
|
|
int prev = 0;
|
|
bool flag = false;
|
|
bool flag2 = false;
|
|
Vector2 vector = Vector2.zero;
|
|
Vector2 vector2 = Vector2.zero;
|
|
for (; i < length; i++)
|
|
{
|
|
if (caret != null && !flag2 && num <= i)
|
|
{
|
|
flag2 = true;
|
|
caret.Add(new Vector3(num2 - 1f, 0f - num3 - num5));
|
|
caret.Add(new Vector3(num2 - 1f, 0f - num3));
|
|
caret.Add(new Vector3(num2 + 1f, 0f - num3));
|
|
caret.Add(new Vector3(num2 + 1f, 0f - num3 - num5));
|
|
}
|
|
num7 = text[i];
|
|
if (num7 == 10)
|
|
{
|
|
if (num2 > num4)
|
|
{
|
|
num4 = num2;
|
|
}
|
|
if (caret != null && flag2)
|
|
{
|
|
if (alignment != Alignment.Left)
|
|
{
|
|
Align(caret, indexOffset, num2 - finalSpacingX);
|
|
}
|
|
caret = null;
|
|
}
|
|
if (highlight != null)
|
|
{
|
|
if (flag)
|
|
{
|
|
flag = false;
|
|
highlight.Add(vector2);
|
|
highlight.Add(vector);
|
|
}
|
|
else if (start <= i && end > i)
|
|
{
|
|
highlight.Add(new Vector3(num2, 0f - num3 - num5));
|
|
highlight.Add(new Vector3(num2, 0f - num3));
|
|
highlight.Add(new Vector3(num2 + 2f, 0f - num3));
|
|
highlight.Add(new Vector3(num2 + 2f, 0f - num3 - num5));
|
|
}
|
|
if (alignment != Alignment.Left && num6 < highlight.size)
|
|
{
|
|
Align(highlight, num6, num2 - finalSpacingX);
|
|
num6 = highlight.size;
|
|
}
|
|
}
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (num7 < 32)
|
|
{
|
|
prev = 0;
|
|
continue;
|
|
}
|
|
if (encoding && ParseSymbol(text, ref i))
|
|
{
|
|
i--;
|
|
continue;
|
|
}
|
|
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
|
|
float num8 = ((bMSymbol != null) ? ((float)bMSymbol.advance * fontScale) : GetGlyphWidth(num7, prev));
|
|
if (num8 == 0f)
|
|
{
|
|
continue;
|
|
}
|
|
float num9 = num2;
|
|
float num10 = num2 + num8;
|
|
float num11 = 0f - num3 - num5;
|
|
float num12 = 0f - num3;
|
|
if (Mathf.RoundToInt(num10 + finalSpacingX) > regionWidth)
|
|
{
|
|
if (num2 == 0f)
|
|
{
|
|
return;
|
|
}
|
|
if (num2 > num4)
|
|
{
|
|
num4 = num2;
|
|
}
|
|
if (caret != null && flag2)
|
|
{
|
|
if (alignment != Alignment.Left)
|
|
{
|
|
Align(caret, indexOffset, num2 - finalSpacingX);
|
|
}
|
|
caret = null;
|
|
}
|
|
if (highlight != null)
|
|
{
|
|
if (flag)
|
|
{
|
|
flag = false;
|
|
highlight.Add(vector2);
|
|
highlight.Add(vector);
|
|
}
|
|
else if (start <= i && end > i)
|
|
{
|
|
highlight.Add(new Vector3(num2, 0f - num3 - num5));
|
|
highlight.Add(new Vector3(num2, 0f - num3));
|
|
highlight.Add(new Vector3(num2 + 2f, 0f - num3));
|
|
highlight.Add(new Vector3(num2 + 2f, 0f - num3 - num5));
|
|
}
|
|
if (alignment != Alignment.Left && num6 < highlight.size)
|
|
{
|
|
Align(highlight, num6, num2 - finalSpacingX);
|
|
num6 = highlight.size;
|
|
}
|
|
}
|
|
num9 -= num2;
|
|
num10 -= num2;
|
|
num11 -= finalLineHeight;
|
|
num12 -= finalLineHeight;
|
|
num2 = 0f;
|
|
num3 += finalLineHeight;
|
|
}
|
|
num2 += num8 + finalSpacingX;
|
|
if (highlight != null)
|
|
{
|
|
if (start > i || end <= i)
|
|
{
|
|
if (flag)
|
|
{
|
|
flag = false;
|
|
highlight.Add(vector2);
|
|
highlight.Add(vector);
|
|
}
|
|
}
|
|
else if (!flag)
|
|
{
|
|
flag = true;
|
|
highlight.Add(new Vector3(num9, num11));
|
|
highlight.Add(new Vector3(num9, num12));
|
|
}
|
|
}
|
|
vector = new Vector2(num10, num11);
|
|
vector2 = new Vector2(num10, num12);
|
|
prev = num7;
|
|
}
|
|
if (caret != null)
|
|
{
|
|
if (!flag2)
|
|
{
|
|
caret.Add(new Vector3(num2 - 1f, 0f - num3 - num5));
|
|
caret.Add(new Vector3(num2 - 1f, 0f - num3));
|
|
caret.Add(new Vector3(num2 + 1f, 0f - num3));
|
|
caret.Add(new Vector3(num2 + 1f, 0f - num3 - num5));
|
|
}
|
|
if (alignment != Alignment.Left)
|
|
{
|
|
Align(caret, indexOffset, num2 - finalSpacingX);
|
|
}
|
|
}
|
|
if (highlight != null)
|
|
{
|
|
if (flag)
|
|
{
|
|
highlight.Add(vector2);
|
|
highlight.Add(vector);
|
|
}
|
|
else if (start < i && end == i)
|
|
{
|
|
highlight.Add(new Vector3(num2, 0f - num3 - num5));
|
|
highlight.Add(new Vector3(num2, 0f - num3));
|
|
highlight.Add(new Vector3(num2 + 2f, 0f - num3));
|
|
highlight.Add(new Vector3(num2 + 2f, 0f - num3 - num5));
|
|
}
|
|
if (alignment != Alignment.Left && num6 < highlight.size)
|
|
{
|
|
Align(highlight, num6, num2 - finalSpacingX);
|
|
}
|
|
}
|
|
}
|
|
}
|