Files
SVSimServer/SVSim.BattleEngine/Engine/DamageInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

45 lines
760 B
C#

public class DamageInfo
{
public const string DAMAGE_BATTLE = "battle";
public const string DAMAGE_UNIT = "unit";
public const string DAMAGE_SPELL = "spell";
public const string DAMAGE_FIELD = "field";
public SkillBase Skill { get; private set; }
public int Damage { get; private set; }
public string DamageKind
{
get
{
if (Skill == null)
{
return "battle";
}
if (Skill.SkillPrm.ownerCard.IsUnit)
{
return "unit";
}
if (Skill.SkillPrm.ownerCard.IsSpell)
{
return "spell";
}
if (Skill.SkillPrm.ownerCard.IsField)
{
return "field";
}
return "";
}
}
public DamageInfo(SkillBase skill, int damage)
{
Skill = skill;
Damage = damage;
}
}