Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/VideoHostingHUD.g.cs
gamer147 70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00

86 lines
3.7 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\VideoHostingHUD.cs
using System;
using UnityEngine;
using Wizard;
using Wizard.Dialog.Setting;
public partial class VideoHostingHUD
{
public enum HUDMode
{
Null,
Recording,
Publishing
}
public enum HUDStatus
{
Idle,
Playing,
Pause
}
private static readonly string SETTING_BUTTON_SPRITENAME_PUB_OFF;
private static readonly string SETTING_BUTTON_SPRITENAME_PUB_ON;
private static readonly string SETTING_BUTTON_SPRITENAME_REC_OFF;
private static readonly string SETTING_BUTTON_SPRITENAME_REC_ON;
private const float DELAY_PLAY_SEC = 0.3f;
private const float STATUSPOPUP_ALPHA_MIN = 0f;
private const float STATUSPOPUP_ALPHA_MAX = 1f;
private const float STATUSPOPUP_ALPHA_SPEED = 1f;
private static readonly Vector3 STATUSPOPUP_LABEL_POS_PUBLISHING;
private static readonly Vector3 STATUSPOPUP_LABEL_POS_RECORDING;
public static int CONTROLBUTTON_LAYER_DEFAULT;
public static int CONTROLBUTTON_LAYER_BATTLE;
private UIPanel _statusPopupPanel;
private UILabel _statusPopupLabel;
private UISprite _statusPopupRecSprite;
private float _statusPopupAlpha;
private bool _statusPopupAlphaDown;
private GameObject _controlButtonRoot;
private UIButton _playButton;
private UILabel _playButtonLabel;
private UIButton _settingButton;
private UISprite _settingButtonSprite;
private HUDMode _mode;
private HUDStatus _status;
private Coroutine _coroutine;
private DialogBase _menuDialog;
private VideoHostingHUDFaceCamera _faceCamera;
private bool _isInitialized;
private bool _isReqInitFromSystem;
private void Awake() { }
private void Start() { }
private void OnDestroy() { }
private void Update() { }
public bool GetInitialized() => default!;
public void SetReqInitFromSystem(bool isReq) { }
private void _InitStatusFromSystem() { }
public void Init(HUDMode mode) { }
private void _SetStatus(HUDStatus status) { }
public bool IsSettingMenuDialogOpen() => default!;
public void CloseSettingMenuDialog() { }
private void ChangeControlPopupStatus(HUDMode mode, HUDStatus status) { }
private void ChangeControlButtonStatus(HUDMode mode, HUDStatus status) { }
public void SetControlButtonLayer(int layer) { }
public void SetPushEnablePlay(bool isEnable) { }
public void SetPushEnableSetting(bool isEnable) { }
private void UpdatePopup() { }
private static bool UpdatePingPongByDeltaTime(ref float val, float min, float max, float speed, bool isdown) => default!;
public void InitFaceCameraAdjust() { }
public void EndFaceCameraAdjust() { }
public void SetFaceCameraAdjustSwitchEnable(bool isEnable) { }
public bool GetFaceCameraAdjustSwitchEnable() => default!;
public Transform GetFaceCameraWindowLocator() => default!;
private void OnClickButtonPlay() { }
private void _DelayPlay() { }
private void OnClickButtonSetting() { }
private void OnCloseRecordingMenu() { }
private void OnStartAdjustFaceCameraWindow() { }
private void OnEndAdjustFaceCameraWindow() { }
public void OnStartRecording() { }
public void OnFinishRecording() { }
public void OnPauseRecording() { }
public void OnResumeRecording() { }
public void OnStartPublishing() { }
public void OnFinishPublishing() { }
public void OnPausePublishing() { }
}