Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/IReadOnlyVoiceInfo.g.cs
gamer147 70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00

20 lines
944 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\IReadOnlyVoiceInfo.cs
namespace Wizard.Battle.View
{
public partial interface IReadOnlyVoiceInfo
{
bool HasSummonTokenVoice { get; set; }
string VoiceId { get; set; }
VoiceAndWaitTime GetPlayVoice(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerPair, int executedFixedUseCostIndex, int skillVoiceIndex);
VoiceAndWaitTime GetSummonTokenVoice();
VoiceAndWaitTime GetEvolutionVoice();
VoiceAndWaitTime GetAttackVoice(bool isEvolution);
VoiceAndWaitTime GetDestroyVoice(bool isEvolution, bool isExecutedWhiteRitual);
VoiceAndWaitTime GetSkillVoice(bool isEvolution, int skillIndex);
int GetSkillVoiceCount(bool isEvolution);
void SetDestroyCardId(int id);
int AddAttachSkillVoice(string id);
string GetAttachSkillVoice(int index);
}
}