Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ChatSendReplayUI.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

59 lines
1.8 KiB
C#

using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChatSendReplayUI : MonoBehaviour, IChatActionUI
{
[SerializeField]
private UIButton _buttonReplayShare;
[SerializeField]
private ChatReplayListDialog _prefabReplayShareDialog;
[SerializeField]
private ChatReplaySendConfirmDialog _prefabReplaySendConfirmDialog;
private ChatSendReplayListUI _chatSendReplayListUI;
private IChatApiSettings _chatApiSettings;
private ChatConnectController _chatConnectController;
private Action _eventOnSendRepleySuccess;
public void Init(IChatSettings chatSettings, ChatConnectController chatConnectController, ChatLogUI chatLogUI, Action actionAddNewChatLogAfterSendChat)
{
_chatApiSettings = chatSettings.ApiSettings;
_chatConnectController = chatConnectController;
_eventOnSendRepleySuccess = actionAddNewChatLogAfterSendChat;
_chatSendReplayListUI = new ChatSendReplayListUI(_prefabReplayShareDialog, _prefabReplaySendConfirmDialog, OnDecideReplay);
_buttonReplayShare.onClick.Clear();
_buttonReplayShare.onClick.Add(new EventDelegate(delegate
{
OnClickReplayShareButton();
}));
}
private void OnClickReplayShareButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
ReplayInfoTask task = new ReplayInfoTask();
_chatConnectController.StartConnectCommon(task, delegate
{
_chatSendReplayListUI.CreateReplayListDialog();
});
}
private void OnDecideReplay(ReplayInfoItem infoItem)
{
ChatAddReplayTask chatAddReplayTask = new ChatAddReplayTask(_chatApiSettings.ApiChatAddReplay);
chatAddReplayTask.SetParameter(infoItem.BattleId);
_chatConnectController.StartConnectCommon(chatAddReplayTask, delegate
{
_eventOnSendRepleySuccess.Call();
});
}
}