Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
249 lines
8.4 KiB
C#
249 lines
8.4 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIStyleQuery
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{
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private EnemyAI _enemyAI;
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private AIStyleData _deckStyle;
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private AIStyleData _curStyle;
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private List<AIPolicyData> _curPolicies;
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private List<AIPolicyData> _attachedPolicies;
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private AIPolicyCollectionContainer _policyCollections;
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public AIStyleQuery(EnemyAI ai, AIParamQuery _paramQuery)
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{
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_enemyAI = ai;
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_curStyle = new AIStyleData();
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_curPolicies = new List<AIPolicyData>();
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}
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public void SetDeckStyle(AIStyleData _style)
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{
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_deckStyle = _style;
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}
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public void UpdateStyle()
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{
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AIDataLibrary aIDataLibrary = GameMgr.GetIns().GetDataMgr().m_AIDataLibrary;
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_curStyle = aIDataLibrary.CreateStyle(GameMgr.GetIns().GetDataMgr().GetPlayerClassId(), _deckStyle);
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_curPolicies = _curStyle.ConvertToPolicyList();
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_policyCollections = new AIPolicyCollectionContainer();
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_policyCollections.InitializeAllCollections(_curPolicies);
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if (_attachedPolicies != null)
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{
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_policyCollections.InitializeAllCollections(_attachedPolicies);
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}
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InitializeReferenceIdTable();
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InitializeReferenceTribeTable();
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}
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public void ExecuteAttachStyle(AIPolicyData data)
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{
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if (_attachedPolicies == null)
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{
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_attachedPolicies = new List<AIPolicyData>();
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}
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_attachedPolicies.Add(data);
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_policyCollections.RegisterNewPolicy(data);
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}
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public void RemoveAllAttachedStyle()
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{
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if (_attachedPolicies != null)
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{
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_policyCollections.RemoveAttachedPolicies(_attachedPolicies);
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_attachedPolicies.Clear();
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_attachedPolicies = null;
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}
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}
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public float GetEpValue(AISituationInfo situation, List<int> playPtn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.EpValue))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.EpValue) as EpValuePolicyCollection).GetEpValue(situation, playPtn);
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}
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public float GetUnitRate(AIVirtualField field, AIVirtualCard card, List<int> playPtn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.ModUnitRate))
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{
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return 1f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.ModUnitRate) as ModUnitRatePolicyCollection).GetUnitRate(card, field, playPtn);
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}
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public float GetUnitBonus(AIVirtualField field, AIVirtualCard card, List<int> playPtn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.UnitBonus))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.UnitBonus) as UnitBonusPolicyCollection).GetUnitBonus(card, field, playPtn);
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}
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public float GetPlayptnBonus(AIVirtualField field, List<int> playPtn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.PlayptnBonus))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayptnBonus) as PlayptnBonusPolicyCollection).GetPlayptnBonus(field, playPtn);
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}
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public float GetAllyPlayBonus(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation, ref float currentUseMinValue)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.AllyPlayBonus))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.AllyPlayBonus) as AllyPlayBonusPolicyCollection).GetAllyPlayBonus(playCard, playPtn, situation, ref currentUseMinValue);
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}
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public float GetAllyPlayBonusRate(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.AllyPlayBonusRate))
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{
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return 1f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.AllyPlayBonusRate) as AllyPlayBonusRatePolicyCollection).GetAllyPlayBonusRate(playCard, playPtn, situation);
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}
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public bool IsPlayBreak(AIVirtualCard card, List<int> playPtn, AISituationInfo situation)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.PlayBreak))
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{
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return false;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayBreak) as PlayBreakPolicyCollection).IsPlayBreak(card, playPtn, situation);
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}
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public float GetBarrierBonus(AIVirtualCard card)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.BarrierBonus))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.BarrierBonus) as BarrierBonusPolicyCollection).GetBarrierBonus(card);
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}
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public bool IsDisableLethalCheck(AIVirtualField field, List<int> playPtn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.DisableLethalCheck))
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{
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return false;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.DisableLethalCheck) as DisableLethalCheckPolicyCollection).IsDisableLethalCheck(field, playPtn);
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}
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public float GetDelayTurnEndTime(AIVirtualCard owner, List<int> playPtn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.DelayTurnEndTime))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.DelayTurnEndTime) as AIDelayTurnEndTimePolicyCollection).GetDelayTime(owner, playPtn);
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}
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public int GetEmoteOnTurnEnd(bool isAllyTurn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.EmoOnTurnEnd))
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{
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return -1;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.EmoOnTurnEnd) as EmoOnTurnEndPolicyCollection).GetEmoOnTurnEnd(_enemyAI.CurrentVirtualField, isAllyTurn);
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}
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public int GetEmoteOnTurnStart(bool isAllyTurn, AIVirtualField field)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.EmoOnTurnStart))
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{
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return -1;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.EmoOnTurnStart) as EmoOnTurnStartPolicyCollection).GetEmoOnTurnStart(field, isAllyTurn);
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}
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public int GetEmoteOnLeaderDamaged(AIVirtualField field)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.EmoOnLeaderDamaged))
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{
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return -1;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.EmoOnLeaderDamaged) as EmoOnLeaderDamagedPolicyCollection).GetEmoOnLeaderDamaged(field);
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}
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public int GetPlayerEmoteOnTurnEnd(bool isPlayerTurn)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.PlayerEmoOnTurnEnd))
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{
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return -1;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayerEmoOnTurnEnd) as PlayerEmoOnTurnEndPolicyCollection).GetPlayerEmoOnTurnEnd(_enemyAI.CurrentVirtualField, isPlayerTurn);
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}
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public int GetPlayerEmoteOnTurnStart(AIVirtualField field)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.PlayerEmoOnTurnStart))
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{
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return -1;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayerEmoOnTurnStart) as PlayerEmoOnTurnStartPolicyCollection).GetPlayerEmoOnTurnStart(field);
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}
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public int GetPlayerEmoteOnLeaderDamaged(AIVirtualField field)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.PlayerEmoOnLeaderDamaged))
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{
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return -1;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayerEmoOnLeaderDamaged) as PlayerEmoOnLeaderDamagedPolicyCollection).GetPlayerEmoOnLeaderDamaged(field);
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}
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private void InitializeReferenceIdTable()
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.SetReferenceId))
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{
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_enemyAI.ReferenceIdTable = new Dictionary<int, int>();
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return;
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}
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SetReferenceIdPolicyCollection setReferenceIdPolicyCollection = _policyCollections.GetPolicyCollection(AIPolicyType.SetReferenceId) as SetReferenceIdPolicyCollection;
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_enemyAI.ReferenceIdTable = setReferenceIdPolicyCollection.CreateReferenceIdTable();
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}
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private void InitializeReferenceTribeTable()
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.SetReferenceTribe))
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{
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_enemyAI.ReferenceTribeTable = new Dictionary<string, List<int>>();
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return;
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}
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SetReferenceTribePolicyCollection setReferenceTribePolicyCollection = _policyCollections.GetPolicyCollection(AIPolicyType.SetReferenceTribe) as SetReferenceTribePolicyCollection;
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_enemyAI.ReferenceTribeTable = setReferenceTribePolicyCollection.CreateReferenceTribeTable();
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}
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public float GetFirstMoveBonus(AIVirtualCard playCard, List<AIVirtualActionInfo> moves)
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{
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if (!_policyCollections.HasPolicy(AIPolicyType.MoveFirstBonus))
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{
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return 0f;
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}
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return (_policyCollections.GetPolicyCollection(AIPolicyType.MoveFirstBonus) as MoveFirstBonusPolicyCollection).GetMoveFirstBonus(playCard, playCard.SelfField, moves);
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}
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public void ExecuteGameStartAttachTag(AIVirtualField field)
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{
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if (_policyCollections.HasPolicy(AIPolicyType.GameStartAttachTag))
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{
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(_policyCollections.GetPolicyCollection(AIPolicyType.GameStartAttachTag) as GameStartAttachTagPolicyCollection).ExecuteAttachTag(field);
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}
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}
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}
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