Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIStyleQuery.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

249 lines
8.4 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIStyleQuery
{
private EnemyAI _enemyAI;
private AIStyleData _deckStyle;
private AIStyleData _curStyle;
private List<AIPolicyData> _curPolicies;
private List<AIPolicyData> _attachedPolicies;
private AIPolicyCollectionContainer _policyCollections;
public AIStyleQuery(EnemyAI ai, AIParamQuery _paramQuery)
{
_enemyAI = ai;
_curStyle = new AIStyleData();
_curPolicies = new List<AIPolicyData>();
}
public void SetDeckStyle(AIStyleData _style)
{
_deckStyle = _style;
}
public void UpdateStyle()
{
AIDataLibrary aIDataLibrary = GameMgr.GetIns().GetDataMgr().m_AIDataLibrary;
_curStyle = aIDataLibrary.CreateStyle(GameMgr.GetIns().GetDataMgr().GetPlayerClassId(), _deckStyle);
_curPolicies = _curStyle.ConvertToPolicyList();
_policyCollections = new AIPolicyCollectionContainer();
_policyCollections.InitializeAllCollections(_curPolicies);
if (_attachedPolicies != null)
{
_policyCollections.InitializeAllCollections(_attachedPolicies);
}
InitializeReferenceIdTable();
InitializeReferenceTribeTable();
}
public void ExecuteAttachStyle(AIPolicyData data)
{
if (_attachedPolicies == null)
{
_attachedPolicies = new List<AIPolicyData>();
}
_attachedPolicies.Add(data);
_policyCollections.RegisterNewPolicy(data);
}
public void RemoveAllAttachedStyle()
{
if (_attachedPolicies != null)
{
_policyCollections.RemoveAttachedPolicies(_attachedPolicies);
_attachedPolicies.Clear();
_attachedPolicies = null;
}
}
public float GetEpValue(AISituationInfo situation, List<int> playPtn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.EpValue))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.EpValue) as EpValuePolicyCollection).GetEpValue(situation, playPtn);
}
public float GetUnitRate(AIVirtualField field, AIVirtualCard card, List<int> playPtn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.ModUnitRate))
{
return 1f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.ModUnitRate) as ModUnitRatePolicyCollection).GetUnitRate(card, field, playPtn);
}
public float GetUnitBonus(AIVirtualField field, AIVirtualCard card, List<int> playPtn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.UnitBonus))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.UnitBonus) as UnitBonusPolicyCollection).GetUnitBonus(card, field, playPtn);
}
public float GetPlayptnBonus(AIVirtualField field, List<int> playPtn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.PlayptnBonus))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayptnBonus) as PlayptnBonusPolicyCollection).GetPlayptnBonus(field, playPtn);
}
public float GetAllyPlayBonus(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation, ref float currentUseMinValue)
{
if (!_policyCollections.HasPolicy(AIPolicyType.AllyPlayBonus))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.AllyPlayBonus) as AllyPlayBonusPolicyCollection).GetAllyPlayBonus(playCard, playPtn, situation, ref currentUseMinValue);
}
public float GetAllyPlayBonusRate(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation)
{
if (!_policyCollections.HasPolicy(AIPolicyType.AllyPlayBonusRate))
{
return 1f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.AllyPlayBonusRate) as AllyPlayBonusRatePolicyCollection).GetAllyPlayBonusRate(playCard, playPtn, situation);
}
public bool IsPlayBreak(AIVirtualCard card, List<int> playPtn, AISituationInfo situation)
{
if (!_policyCollections.HasPolicy(AIPolicyType.PlayBreak))
{
return false;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayBreak) as PlayBreakPolicyCollection).IsPlayBreak(card, playPtn, situation);
}
public float GetBarrierBonus(AIVirtualCard card)
{
if (!_policyCollections.HasPolicy(AIPolicyType.BarrierBonus))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.BarrierBonus) as BarrierBonusPolicyCollection).GetBarrierBonus(card);
}
public bool IsDisableLethalCheck(AIVirtualField field, List<int> playPtn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.DisableLethalCheck))
{
return false;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.DisableLethalCheck) as DisableLethalCheckPolicyCollection).IsDisableLethalCheck(field, playPtn);
}
public float GetDelayTurnEndTime(AIVirtualCard owner, List<int> playPtn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.DelayTurnEndTime))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.DelayTurnEndTime) as AIDelayTurnEndTimePolicyCollection).GetDelayTime(owner, playPtn);
}
public int GetEmoteOnTurnEnd(bool isAllyTurn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.EmoOnTurnEnd))
{
return -1;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.EmoOnTurnEnd) as EmoOnTurnEndPolicyCollection).GetEmoOnTurnEnd(_enemyAI.CurrentVirtualField, isAllyTurn);
}
public int GetEmoteOnTurnStart(bool isAllyTurn, AIVirtualField field)
{
if (!_policyCollections.HasPolicy(AIPolicyType.EmoOnTurnStart))
{
return -1;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.EmoOnTurnStart) as EmoOnTurnStartPolicyCollection).GetEmoOnTurnStart(field, isAllyTurn);
}
public int GetEmoteOnLeaderDamaged(AIVirtualField field)
{
if (!_policyCollections.HasPolicy(AIPolicyType.EmoOnLeaderDamaged))
{
return -1;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.EmoOnLeaderDamaged) as EmoOnLeaderDamagedPolicyCollection).GetEmoOnLeaderDamaged(field);
}
public int GetPlayerEmoteOnTurnEnd(bool isPlayerTurn)
{
if (!_policyCollections.HasPolicy(AIPolicyType.PlayerEmoOnTurnEnd))
{
return -1;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayerEmoOnTurnEnd) as PlayerEmoOnTurnEndPolicyCollection).GetPlayerEmoOnTurnEnd(_enemyAI.CurrentVirtualField, isPlayerTurn);
}
public int GetPlayerEmoteOnTurnStart(AIVirtualField field)
{
if (!_policyCollections.HasPolicy(AIPolicyType.PlayerEmoOnTurnStart))
{
return -1;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayerEmoOnTurnStart) as PlayerEmoOnTurnStartPolicyCollection).GetPlayerEmoOnTurnStart(field);
}
public int GetPlayerEmoteOnLeaderDamaged(AIVirtualField field)
{
if (!_policyCollections.HasPolicy(AIPolicyType.PlayerEmoOnLeaderDamaged))
{
return -1;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.PlayerEmoOnLeaderDamaged) as PlayerEmoOnLeaderDamagedPolicyCollection).GetPlayerEmoOnLeaderDamaged(field);
}
private void InitializeReferenceIdTable()
{
if (!_policyCollections.HasPolicy(AIPolicyType.SetReferenceId))
{
_enemyAI.ReferenceIdTable = new Dictionary<int, int>();
return;
}
SetReferenceIdPolicyCollection setReferenceIdPolicyCollection = _policyCollections.GetPolicyCollection(AIPolicyType.SetReferenceId) as SetReferenceIdPolicyCollection;
_enemyAI.ReferenceIdTable = setReferenceIdPolicyCollection.CreateReferenceIdTable();
}
private void InitializeReferenceTribeTable()
{
if (!_policyCollections.HasPolicy(AIPolicyType.SetReferenceTribe))
{
_enemyAI.ReferenceTribeTable = new Dictionary<string, List<int>>();
return;
}
SetReferenceTribePolicyCollection setReferenceTribePolicyCollection = _policyCollections.GetPolicyCollection(AIPolicyType.SetReferenceTribe) as SetReferenceTribePolicyCollection;
_enemyAI.ReferenceTribeTable = setReferenceTribePolicyCollection.CreateReferenceTribeTable();
}
public float GetFirstMoveBonus(AIVirtualCard playCard, List<AIVirtualActionInfo> moves)
{
if (!_policyCollections.HasPolicy(AIPolicyType.MoveFirstBonus))
{
return 0f;
}
return (_policyCollections.GetPolicyCollection(AIPolicyType.MoveFirstBonus) as MoveFirstBonusPolicyCollection).GetMoveFirstBonus(playCard, playCard.SelfField, moves);
}
public void ExecuteGameStartAttachTag(AIVirtualField field)
{
if (_policyCollections.HasPolicy(AIPolicyType.GameStartAttachTag))
{
(_policyCollections.GetPolicyCollection(AIPolicyType.GameStartAttachTag) as GameStartAttachTagPolicyCollection).ExecuteAttachTag(field);
}
}
}