Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
157 lines
6.4 KiB
C#
157 lines
6.4 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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/// <summary>
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/// Per-match battle URL coverage — verifies the dual <c>colosseum_battle/*</c> +
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/// <c>colosseum_rank_battle/*</c> dispatch matches <c>run.IsRankMatching</c>, that
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/// <c>battle/finish</c> bumps the per-round counters, and that the 3008 promotion
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/// trigger flips the run's rank flag.
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/// </summary>
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public class ArenaColosseumBattleControllerTests
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{
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private static readonly object Envelope =
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new { viewer_id = "0", steam_id = 0, steam_session_ticket = "" };
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private static async Task SeedRunAsync(SVSimTestFactory factory, long viewerId, bool isRankMatching = false)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun
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{
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ViewerId = viewerId,
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EntryId = 1001,
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SeasonId = 42,
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RoundId = 1,
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DeckFormat = Format.Rotation,
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MaxBattleCountThisRound = 5,
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BreakthroughNumberThisRound = 4,
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IsRankMatching = isRankMatching,
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RegisteredDeckNoListJson = "[3]",
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});
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await db.SaveChangesAsync();
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}
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[Test]
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public async Task DoMatching_pre_rank_rejects_when_run_is_rank_matching()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid, isRankMatching: true);
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await factory.SeedDeckAsync(vid, Format.Rotation, number: 3);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/colosseum_battle/do_matching", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
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var body = await resp.Content.ReadAsStringAsync();
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StringAssert.Contains("colosseum_url_phase_mismatch", body);
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}
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[Test]
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public async Task DoMatching_post_rank_rejects_when_run_is_pre_rank()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid, isRankMatching: false);
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await factory.SeedDeckAsync(vid, Format.Rotation, number: 3);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/colosseum_rank_battle/do_matching", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
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var body = await resp.Content.ReadAsStringAsync();
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StringAssert.Contains("colosseum_url_phase_mismatch", body);
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}
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[Test]
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public async Task DoMatching_returns_3001_when_no_deck_registered()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun
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{
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ViewerId = vid,
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EntryId = 1001,
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SeasonId = 42,
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RoundId = 1,
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DeckFormat = Format.Rotation,
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RegisteredDeckNoListJson = "[]",
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});
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await db.SaveChangesAsync();
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}
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/colosseum_battle/do_matching", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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Assert.That(doc.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3001));
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}
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[Test]
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public async Task BattleFinish_win_advances_counters_and_appends_result_list()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new
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{
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battle_result = 1, is_retire = 0, class_id = 1,
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total_turn = 5, evolve_count = 1, enemy_evolve_count = 0,
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recovery_data = "",
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/colosseum_battle/finish", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var run = await db.ViewerArenaColosseumRuns.FirstAsync(r => r.ViewerId == vid);
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Assert.That(run.WinCount, Is.EqualTo(1));
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Assert.That(run.LossCount, Is.EqualTo(0));
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Assert.That(run.BattleCountThisRound, Is.EqualTo(1));
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Assert.That(run.ResultListJson, Is.EqualTo("[1]"));
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}
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[Test]
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public async Task BattleFinish_retire_does_not_advance_counters()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new
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{
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battle_result = 2, is_retire = 1, class_id = 1,
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total_turn = 3, evolve_count = 0, enemy_evolve_count = 0,
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recovery_data = "",
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/colosseum_battle/finish", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var run = await db.ViewerArenaColosseumRuns.FirstAsync(r => r.ViewerId == vid);
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Assert.That(run.WinCount, Is.EqualTo(0));
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Assert.That(run.LossCount, Is.EqualTo(0));
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Assert.That(run.BattleCountThisRound, Is.EqualTo(0),
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"is_retire=1 must not bump the per-round battle counter");
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}
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}
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