GameStart already detects the Steam-vs-UDID mismatch produced by wipe-and-resignup; it now also reclaims the orphan. New ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID from V_new onto V_old in one save (freeing the unique-index slot), then deletes V_new in a second save. Partial-failure mode is a benign null-UDID viewer; two rows never contend for the same UDID. Side benefit: future GetViewerByUdid lookups now short-circuit to V_old without going through the Steam handler. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
24 lines
1.0 KiB
C#
24 lines
1.0 KiB
C#
using SVSim.Database.Enums;
|
|
|
|
namespace SVSim.Database.Repositories.Viewer;
|
|
|
|
public interface IViewerRepository
|
|
{
|
|
Task<Models.Viewer?> GetViewerBySocialConnection(SocialAccountType accountType, ulong socialId);
|
|
Task<Models.Viewer?> GetViewerWithSocials(long id);
|
|
Task<Models.Viewer?> GetViewerByShortUdid(long shortUdid);
|
|
Task<Models.Viewer?> GetViewerByUdid(Guid udid);
|
|
|
|
Task<Models.Viewer> RegisterViewer(string displayName, SocialAccountType socialType,
|
|
ulong socialAccountIdentifier, ulong? shortUdid = null);
|
|
Task<Models.Viewer> RegisterAnonymousViewer(Guid udid);
|
|
Task LinkSteamToViewer(long viewerId, ulong steamId);
|
|
|
|
/// <summary>
|
|
/// Merges an anonymous viewer (just created by <c>/tool/signup</c> on a fresh UDID)
|
|
/// into a target viewer that the Steam ticket resolved to. Transfers the anonymous
|
|
/// viewer's UDID to the target, then deletes the anonymous viewer.
|
|
/// </summary>
|
|
Task MergeAnonymousViewerInto(long anonymousViewerId, long targetViewerId);
|
|
}
|