27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One mission template. Id = wire mission_id. Rows are seeded from
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/// <c>seeds/mission-catalog.json</c> (extracted from /mission/info captures).
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/// LotType 2 = weekly rotation slot; LotType 6 = daily slot (per UserMission.GEM_MISSION_TYPE).
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/// EventType is the catalog-side key the progress service matches against; NULL means the row
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/// was captured but no event mapping has been added yet (importer logs a warning).
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/// </summary>
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public class MissionCatalogEntry : BaseEntity<int>
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{
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public string Name { get; set; } = "";
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public int LotType { get; set; }
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public int RequireNumber { get; set; }
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public int RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public int BattlePassPoint { get; set; }
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public bool DefaultFlag { get; set; }
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public string? EventType { get; set; }
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public int? EventArg { get; set; }
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public long StartTime { get; set; }
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public long? EndTime { get; set; }
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}
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