Files
SVSimServer/SVSim.BattleNode/Sessions/BattleSessionPhase.cs

15 lines
324 B
C#

namespace SVSim.BattleNode.Sessions;
/// <summary>
/// Where we are in the v1 scripted lifecycle. Drives which scripted frames the session pushes
/// in response to inbound emits.
/// </summary>
public enum BattleSessionPhase
{
AwaitingInitNetwork,
AwaitingLoaded,
AwaitingSwap,
AfterReady,
Terminal,
}