Files
SVSimServer/SVSim.UnitTests/Services/ArenaTwoPickCardPoolServiceTests.cs
2026-05-31 10:46:59 -04:00

143 lines
5.8 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using NUnit.Framework;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Models.Config;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services;
public class ArenaTwoPickCardPoolServiceTests
{
/// <summary>
/// Seeds a fresh in-memory DB with cards. Each card tuple is
/// (id, classId, setId, rarity, collectible).
/// classId == 0 means neutral (Class navigation = null).
/// </summary>
private static async Task<SVSimDbContext> SeedCardsAsync(
params (long id, int classId, int setId, Rarity rarity, bool collectible)[] cards)
{
var factory = new SVSimTestFactory();
var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await db.Database.EnsureCreatedAsync();
// Collect required class ids and ensure ClassEntry rows exist.
var requiredClassIds = cards.Select(c => c.classId).Where(id => id != 0).Distinct().ToList();
foreach (var cid in requiredClassIds)
{
if (!db.Classes.Any(c => c.Id == cid))
db.Classes.Add(new ClassEntry { Id = cid, Name = $"Class{cid}" });
}
await db.SaveChangesAsync();
// Load all needed classes into the context's Local cache so navigation assignments below work.
await db.Classes.Where(c => requiredClassIds.Contains(c.Id)).LoadAsync();
var classLookup = db.Classes.Local.ToDictionary(c => c.Id);
// Group cards by set and create CardSet entries with navigation.
var bySet = cards.GroupBy(c => c.setId);
foreach (var group in bySet)
{
var set = new ShadowverseCardSetEntry
{
Id = group.Key,
Name = $"TestSet{group.Key}",
IsInRotation = true,
};
foreach (var c in group)
{
var classEntry = c.classId == 0
? null
: classLookup[c.classId];
set.Cards.Add(new ShadowverseCardEntry
{
Id = c.id,
Name = $"Card{c.id}",
Rarity = c.rarity,
Class = classEntry,
CollectionInfo = c.collectible
? new CardCollectionInfo { CraftCost = 200, DustReward = 50 }
: null,
});
}
db.CardSets.Add(set);
}
await db.SaveChangesAsync();
return db;
}
private sealed class FakeRandom : IRandom
{
private readonly Queue<double> _doubles;
private readonly Queue<int> _ints;
public FakeRandom(IEnumerable<double> doubles, IEnumerable<int> ints)
{ _doubles = new(doubles); _ints = new(ints); }
public double NextDouble() => _doubles.Dequeue();
public int Next(int maxExclusive) => _ints.Dequeue();
}
[Test]
public async Task GeneratePickSets_returns_two_pairs_with_monotonic_ids_and_correct_turn()
{
await using var db = await SeedCardsAsync(
(100001010L, 1, 10015, Rarity.Bronze, true),
(900001010L, 0, 10015, Rarity.Bronze, true));
var config = new ArenaTwoPickConfig();
var challenge = new ChallengeConfig { PoolCardSetIds = new() { 10015 } };
var svc = new ArenaTwoPickCardPoolService(db, StubConfig(config, challenge));
var rng = new FakeRandom(
doubles: Enumerable.Repeat(0.99, 8),
ints: Enumerable.Repeat(0, 8));
var pairs = svc.GeneratePickSetsForTurn(classId: 1, turn: 3, startingPairId: 42, rng);
Assert.That(pairs.Count, Is.EqualTo(2));
Assert.That(pairs[0].Id, Is.EqualTo(42));
Assert.That(pairs[1].Id, Is.EqualTo(43));
Assert.That(pairs[0].Turn, Is.EqualTo(3));
Assert.That(pairs[1].Turn, Is.EqualTo(3));
Assert.That(pairs[0].SetNum, Is.EqualTo(1));
Assert.That(pairs[1].SetNum, Is.EqualTo(2));
Assert.That(pairs[0].IsSelected, Is.False);
}
[Test]
public async Task Empty_PoolCardSetIds_falls_back_to_RotationConfig_RotationCardSetIds()
{
await using var db = await SeedCardsAsync(
(100001010L, 1, 10015, Rarity.Bronze, true));
var config = new ArenaTwoPickConfig();
var challenge = new ChallengeConfig { PoolCardSetIds = new() };
var rotation = new RotationConfig { RotationCardSetIds = new() { 10015 } };
var svc = new ArenaTwoPickCardPoolService(db, StubConfig(config, challenge, rotation));
var rng = new FakeRandom(
doubles: Enumerable.Repeat(0.99, 8),
ints: Enumerable.Repeat(0, 8));
var pairs = svc.GeneratePickSetsForTurn(classId: 1, turn: 1, startingPairId: 1, rng);
Assert.That(pairs.Count, Is.EqualTo(2));
Assert.That(pairs[0].CardId1, Is.EqualTo(100001010L));
}
private static IGameConfigService StubConfig(ArenaTwoPickConfig a, ChallengeConfig c, RotationConfig? r = null) =>
new StubGameConfigService(a, c, r ?? new RotationConfig());
private sealed class StubGameConfigService : IGameConfigService
{
private readonly ArenaTwoPickConfig _a;
private readonly ChallengeConfig _c;
private readonly RotationConfig _r;
public StubGameConfigService(ArenaTwoPickConfig a, ChallengeConfig c, RotationConfig r) { _a = a; _c = c; _r = r; }
public T Get<T>() where T : class, new() =>
typeof(T) == typeof(ArenaTwoPickConfig) ? (T)(object)_a :
typeof(T) == typeof(ChallengeConfig) ? (T)(object)_c :
typeof(T) == typeof(RotationConfig) ? (T)(object)_r :
new T();
}
}