Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/IBattleSimulationAI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

20 lines
578 B
C#

using System.Collections;
using System.Collections.Generic;
namespace Wizard;
public interface IBattleSimulationAI
{
AIVirtualActionInfo Cr_FirstActionInfo { get; }
AIVirtualField Cr_MaxField { get; }
float Cr_MaxFieldValue { get; }
float Cr_MaxFieldValueAtSelfTurnEnd { get; }
List<AIVirtualActionInfo> Cr_MaxActionInfoSequence { get; }
IEnumerator _CrSimulate(AIVirtualField originalField, bool doesUseEvo, bool checkTimeOverLogic, PlayPtnWithToken[] bestPlayPtnsWithToken = null, SimulationAdditionalActionInfoSet additionalActions = null);
}