Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Lottery/LotteryLoadTaskData.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

79 lines
2.1 KiB
C#

using System;
using LitJson;
using UnityEngine;
namespace Wizard.Lottery;
public class LotteryLoadTaskData
{
private bool IsEnable { get; set; }
private DateTime StartTime { get; set; }
private DateTime EndTime { get; set; }
private DateTime CloseTime { get; set; }
private int ReceiveServerTime { get; set; }
private double ReceiveSinceStartUpTime { get; set; }
public bool IsExistReward { get; private set; }
public static LotteryLoadTaskData Parse(JsonData json)
{
LotteryLoadTaskData lotteryLoadTaskData = new LotteryLoadTaskData();
if (json["data"].Keys.Contains("lottery_period_info"))
{
JsonData jsonData = json["data"]["lottery_period_info"];
if (jsonData != null)
{
DateTime startTime = DateTime.Parse(jsonData["start_time"].ToString());
DateTime endTime = DateTime.Parse(jsonData["end_time"].ToString());
lotteryLoadTaskData.IsEnable = true;
lotteryLoadTaskData.StartTime = startTime;
lotteryLoadTaskData.EndTime = endTime;
lotteryLoadTaskData.CloseTime = DateTime.Parse(jsonData["close_time"].ToString());
lotteryLoadTaskData.ReceiveServerTime = json["data_headers"]["servertime"].ToInt();
lotteryLoadTaskData.ReceiveSinceStartUpTime = Time.realtimeSinceStartup;
lotteryLoadTaskData.IsExistReward = jsonData["has_reward"].ToBoolean();
}
else
{
lotteryLoadTaskData.IsEnable = false;
}
}
else
{
lotteryLoadTaskData.IsEnable = false;
}
return lotteryLoadTaskData;
}
public bool IsCampaignTimeNow()
{
return IsTimeEnablePeriod(StartTime, EndTime);
}
public bool IsReceiveTimeNow()
{
return IsTimeEnablePeriod(StartTime, CloseTime);
}
private bool IsTimeEnablePeriod(DateTime start, DateTime end)
{
if (!IsEnable)
{
return false;
}
double num = ConvertTime.DateTimeToUnixTime(start);
double num2 = ConvertTime.DateTimeToUnixTime(end);
double num3 = (double)((float)ReceiveServerTime + Time.realtimeSinceStartup) - ReceiveSinceStartUpTime;
if (num3 < num || num3 >= num2)
{
return false;
}
return true;
}
}