Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle/PlayerInnerOptionsBuilder.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

32 lines
821 B
C#

using Wizard.Battle.Card.InnerOptions;
using Wizard.Battle.Player.Emotion;
using Wizard.Battle.Resource;
using Wizard.Battle.View;
namespace Wizard.Battle;
public class PlayerInnerOptionsBuilder : IInnerOptionsBuilder
{
private readonly IBattleResourceMgr _resourceMgr;
public PlayerInnerOptionsBuilder(IBattleResourceMgr resourceMgr)
{
_resourceMgr = resourceMgr;
}
public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
{
return new PlayerEmotion(GameMgr.GetIns().GetDataMgr().GetPlayerEmotionId(), classCardView.ClassCharacter, _resourceMgr);
}
public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
{
return new NullEmotion();
}
public CardInnerOptionsBase CreateCardOptions()
{
return new PlayerCardInnerOptions();
}
}