Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Scripts.Network.Data.TaskData.SkinPurchase/SkinBuyMultiRewardTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

35 lines
798 B
C#

namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinBuyMultiRewardTask : BaseTask
{
public class SkinBuyMultiRewardTaskParam : BaseParam
{
public int series_id;
public int sales_type;
}
public SkinBuyMultiRewardTask()
{
base.type = ApiType.Type.SkinBuyMultiReward;
}
public void SetParameter(int series_id)
{
SkinBuyMultiRewardTaskParam skinBuyMultiRewardTaskParam = new SkinBuyMultiRewardTaskParam();
skinBuyMultiRewardTaskParam.series_id = series_id;
base.Params = skinBuyMultiRewardTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}