Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using LitJson;
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namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
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public class CandidateClass
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{
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public int classId1;
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public int classId2;
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public int classId3;
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public int classId4;
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public int selectedClassId;
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public int charaId1;
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public int charaId2;
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public int charaId3;
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public int selectedCharacterId;
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public int SelectedChaosId { get; private set; }
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public CandidateClass()
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{
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}
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public CandidateClass(JsonData data)
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{
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if (data.Keys.Contains("class_id_1"))
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{
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classId1 = data["class_id_1"].ToInt();
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classId2 = data["class_id_2"].ToInt();
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classId3 = data["class_id_3"].ToInt();
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if (data.Keys.Contains("class_id_4"))
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{
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classId4 = data["class_id_4"].ToInt();
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}
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}
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else
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{
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classId1 = data["chaos_id_1"].ToInt();
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classId2 = data["chaos_id_2"].ToInt();
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classId3 = data["chaos_id_3"].ToInt();
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if (data.Keys.Contains("chaos_id_4"))
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{
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classId4 = data["chaos_id_4"].ToInt();
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}
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}
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selectedClassId = data["selected_class_id"].ToInt();
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SelectedChaosId = data.GetValueOrDefault("selected_chaos_id", 0);
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}
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}
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