Files
SVSimServer/SVSim.UnitTests/Services/Inventory/InventoryGrantCurrencyTests.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

42 lines
1.6 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Services.Inventory;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services.Inventory;
public class InventoryGrantCurrencyTests
{
[TestCase(UserGoodsType.Rupy)]
[TestCase(UserGoodsType.Crystal)]
[TestCase(UserGoodsType.RedEther)]
[TestCase(UserGoodsType.SpotCardPoint)]
public async Task Grant_currency_adds_and_emits_post_state(UserGoodsType type)
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await ctx.Viewers.FirstAsync(x => x.Id == viewerId);
switch (type)
{
case UserGoodsType.Rupy: v.Currency.Rupees = 100; break;
case UserGoodsType.Crystal: v.Currency.Crystals = 100; break;
case UserGoodsType.RedEther: v.Currency.RedEther = 100; break;
case UserGoodsType.SpotCardPoint: v.Currency.SpotPoints = 100; break;
}
await ctx.SaveChangesAsync();
var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
await using var tx = await inv.BeginAsync(viewerId);
var granted = await tx.GrantAsync(type, detailId: 0, num: 50);
Assert.That(granted, Has.Count.EqualTo(1));
Assert.That(granted[0].RewardType, Is.EqualTo(type));
Assert.That(granted[0].RewardNum, Is.EqualTo(150));
}
}