Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
107 lines
4.5 KiB
C#
107 lines
4.5 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class BattlePassRewardImporterTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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private static async Task SeedSeason23(SVSimDbContext db)
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{
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db.BattlePassSeasons.Add(new SVSim.Database.Models.BattlePassSeasonEntry
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{
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Id = 23, Name = "Season 23", MaxLevel = 100,
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StartDate = DateTimeOffset.Parse("2026-04-01T02:00:00+09:00"),
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EndDate = DateTimeOffset.Parse("2026-07-01T01:59:59+09:00"),
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CanPurchase = true, PriceCrystal = 980, Description = "",
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});
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await db.SaveChangesAsync();
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}
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[Test]
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public async Task Imports_normal_and_premium_tracks()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await SeedSeason23(db);
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await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
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int normal = await db.BattlePassRewards.CountAsync(r => r.SeasonId == 23 && r.Track == BattlePassTrack.Normal);
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int premium = await db.BattlePassRewards.CountAsync(r => r.SeasonId == 23 && r.Track == BattlePassTrack.Premium);
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Assert.That(normal, Is.EqualTo(44), "captured normal track count for Season 23");
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Assert.That(premium, Is.EqualTo(99), "captured premium track count for Season 23");
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}
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[Test]
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public async Task Is_idempotent_on_rerun()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await SeedSeason23(db);
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await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
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int before = await db.BattlePassRewards.CountAsync();
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await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
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int after = await db.BattlePassRewards.CountAsync();
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Assert.That(after, Is.EqualTo(before));
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}
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[Test]
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public async Task Authoritatively_removes_orphan_rows_for_seeded_season()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await SeedSeason23(db);
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db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
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{
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Id = 230_099, // MakeId(23, Normal=0, 99) == 23*10_000 + 0*1_000 + 99
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SeasonId = 23, Track = BattlePassTrack.Normal, Level = 99, RewardType = (UserGoodsType)9,
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RewardDetailId = 0, RewardNumber = 9999, IsAppealExclusion = false,
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});
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await db.SaveChangesAsync();
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await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
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bool orphanPresent = await db.BattlePassRewards.AnyAsync(
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r => r.SeasonId == 23 && r.Track == BattlePassTrack.Normal && r.Level == 99);
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Assert.That(orphanPresent, Is.False, "orphan reward not in seed must be deleted");
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}
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[Test]
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public async Task Leaves_other_seasons_untouched()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await SeedSeason23(db);
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db.BattlePassSeasons.Add(new SVSim.Database.Models.BattlePassSeasonEntry
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{
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Id = 22, Name = "Season 22", MaxLevel = 100,
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StartDate = DateTimeOffset.Parse("2026-01-01T02:00:00+09:00"),
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EndDate = DateTimeOffset.Parse("2026-04-01T01:59:59+09:00"),
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CanPurchase = false, PriceCrystal = 980, Description = "",
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});
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db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
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{
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SeasonId = 22, Track = BattlePassTrack.Normal, Level = 1, RewardType = (UserGoodsType)9,
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RewardDetailId = 0, RewardNumber = 100, IsAppealExclusion = false,
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});
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await db.SaveChangesAsync();
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await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
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bool s22Preserved = await db.BattlePassRewards.AnyAsync(r => r.SeasonId == 22 && r.Level == 1);
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Assert.That(s22Preserved, Is.True, "rewards for unseeded seasons must be left intact");
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}
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}
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