Files
SVSimServer/SVSim.UnitTests/Importers/BattlePassRewardImporterTests.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

107 lines
4.5 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
public class BattlePassRewardImporterTests
{
private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
private static async Task SeedSeason23(SVSimDbContext db)
{
db.BattlePassSeasons.Add(new SVSim.Database.Models.BattlePassSeasonEntry
{
Id = 23, Name = "Season 23", MaxLevel = 100,
StartDate = DateTimeOffset.Parse("2026-04-01T02:00:00+09:00"),
EndDate = DateTimeOffset.Parse("2026-07-01T01:59:59+09:00"),
CanPurchase = true, PriceCrystal = 980, Description = "",
});
await db.SaveChangesAsync();
}
[Test]
public async Task Imports_normal_and_premium_tracks()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await SeedSeason23(db);
await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
int normal = await db.BattlePassRewards.CountAsync(r => r.SeasonId == 23 && r.Track == BattlePassTrack.Normal);
int premium = await db.BattlePassRewards.CountAsync(r => r.SeasonId == 23 && r.Track == BattlePassTrack.Premium);
Assert.That(normal, Is.EqualTo(44), "captured normal track count for Season 23");
Assert.That(premium, Is.EqualTo(99), "captured premium track count for Season 23");
}
[Test]
public async Task Is_idempotent_on_rerun()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await SeedSeason23(db);
await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
int before = await db.BattlePassRewards.CountAsync();
await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
int after = await db.BattlePassRewards.CountAsync();
Assert.That(after, Is.EqualTo(before));
}
[Test]
public async Task Authoritatively_removes_orphan_rows_for_seeded_season()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await SeedSeason23(db);
db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
{
Id = 230_099, // MakeId(23, Normal=0, 99) == 23*10_000 + 0*1_000 + 99
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 99, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 9999, IsAppealExclusion = false,
});
await db.SaveChangesAsync();
await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
bool orphanPresent = await db.BattlePassRewards.AnyAsync(
r => r.SeasonId == 23 && r.Track == BattlePassTrack.Normal && r.Level == 99);
Assert.That(orphanPresent, Is.False, "orphan reward not in seed must be deleted");
}
[Test]
public async Task Leaves_other_seasons_untouched()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await SeedSeason23(db);
db.BattlePassSeasons.Add(new SVSim.Database.Models.BattlePassSeasonEntry
{
Id = 22, Name = "Season 22", MaxLevel = 100,
StartDate = DateTimeOffset.Parse("2026-01-01T02:00:00+09:00"),
EndDate = DateTimeOffset.Parse("2026-04-01T01:59:59+09:00"),
CanPurchase = false, PriceCrystal = 980, Description = "",
});
db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
{
SeasonId = 22, Track = BattlePassTrack.Normal, Level = 1, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 100, IsAppealExclusion = false,
});
await db.SaveChangesAsync();
await new BattlePassRewardImporter().ImportAsync(db, SeedDir);
bool s22Preserved = await db.BattlePassRewards.AnyAsync(r => r.SeasonId == 22 && r.Level == 1);
Assert.That(s22Preserved, Is.True, "rewards for unseeded seasons must be left intact");
}
}