Files
2025-05-18 02:27:17 -04:00

68 lines
2.2 KiB
C#

using MessagePack;
using SVSim.Database.Models;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
[MessagePackObject]
public class RankInfo
{
[Key("rank_id")]
public int RankId { get; set; }
[Key("rank_name")]
public string RankName { get; set; } = string.Empty;
[Key("necessary_point")]
public int NecessaryPoints { get; set; }
[Key("accumulate_point")]
public int AccumulatePoints { get; set; }
[Key("lower_limit_point")]
public int LowerLimitPoints { get; set; }
[Key("base_add_bp")]
public int BaseAddBp { get; set; }
[Key("base_drop_bp")]
public int BaseDropBp { get; set; }
[Key("streak_bonus_pt")]
public int StreakBonusPoints { get; set; }
[Key("win_bonus")]
public double WinBonus { get; set; }
[Key("lose_bonus")]
public double LoseBonus { get; set; }
[Key("max_win_bonus")]
public int MaxWinBonus { get; set; }
[Key("max_lose_bonus")]
public int MaxLoseBonus { get; set; }
[Key("is_promotion_war")]
public int IsPromotionWar { get; set; }
[Key("match_count")]
public int MatchCount { get; set; }
[Key("necessary_win")]
public int NecessaryWins { get; set; }
[Key("reset_lose")]
public int ResetLose { get; set; }
[Key("accumulate_master_point")]
public int AccumulateMasterPoints { get; set; }
public RankInfo(RankInfoEntry rankEntry)
{
RankId = rankEntry.Id;
RankName = rankEntry.Name;
NecessaryPoints = rankEntry.NecessaryPoint;
AccumulatePoints = rankEntry.AccumulatePoint;
LowerLimitPoints = rankEntry.LowerLimitPoint;
BaseAddBp = rankEntry.BaseAddBp;
BaseDropBp = rankEntry.BaseDropBp;
StreakBonusPoints = rankEntry.StreakBonusPt;
WinBonus = rankEntry.WinBonus;
LoseBonus = rankEntry.LoseBonus;
MaxWinBonus = rankEntry.MaxWinBonus;
MaxLoseBonus = rankEntry.MaxLoseBonus;
IsPromotionWar = rankEntry.IsPromotionWar;
MatchCount = rankEntry.MatchCount;
NecessaryWins = rankEntry.NecessaryWin;
ResetLose = rankEntry.ResetLose;
AccumulateMasterPoints = rankEntry.AccumulateMasterPoint;
}
public RankInfo()
{
}
}