Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/GuildChat/GuildChatDeleteDeckResponse.cs
gamer147 eb65c2081c feat(guild_chat): deck + replay attachments
Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
  the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
  deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
  leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
  TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
  key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
  "4"=Crossover, "5"=MyRotation only when non-empty).

Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 15:14:06 -04:00

27 lines
1.0 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>
/// Response for POST /guild_chat/delete_deck.
/// Returns the refreshed deck_log after deletion — same shape as /guild_chat/deck_log.
/// </summary>
[MessagePackObject]
public class GuildChatDeleteDeckResponse
{
[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<int> MaintenanceCardList { get; set; } = new();
/// <summary>
/// Refreshed deck log keyed by API-side Format int (stringified, e.g. "1", "2", "3").
/// Crossover ("4") / MyRotation ("5") included only when non-empty.
/// </summary>
[JsonPropertyName("deck_log"), Key("deck_log"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public Dictionary<string, List<DeckLogDataDto>> DeckLog { get; set; } = new();
}