Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
"4"=Crossover, "5"=MyRotation only when non-empty).
Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using MessagePack;
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using System.Text.Json.Serialization;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
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/// <summary>
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/// Response for POST /guild_chat/delete_deck.
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/// Returns the refreshed deck_log after deletion — same shape as /guild_chat/deck_log.
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/// </summary>
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[MessagePackObject]
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public class GuildChatDeleteDeckResponse
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{
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[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
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JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public List<int> MaintenanceCardList { get; set; } = new();
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/// <summary>
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/// Refreshed deck log keyed by API-side Format int (stringified, e.g. "1", "2", "3").
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/// Crossover ("4") / MyRotation ("5") included only when non-empty.
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/// </summary>
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[JsonPropertyName("deck_log"), Key("deck_log"),
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JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public Dictionary<string, List<DeckLogDataDto>> DeckLog { get; set; } = new();
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}
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