- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto, GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto) - 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/ [JsonPropertyName] attribute mirrors on every property - GuildController (22 actions): /guild/info returns prod-shape with config-backed max_member_num/max_sub_leader_num/usable_stamp_list; 21 stubs return empty/default DTOs - GuildChatController (7 stubs), /guild_chat/messages stub returns wait_interval=10 per config - 29 new routing smoke test cases (100 total, all pass) - GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass) - GameConfigurationJsonbTests updated for 17th GuildConfig section - Total: 1422 tests pass, 0 errors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using MessagePack;
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using System.Text.Json.Serialization;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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/// <summary>
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/// Generic UserInfoBase shape for chat contexts — used in /guild_chat/messages `users[]`
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/// and shared with /gathering_chat. Matches types.ts.md#user-profile-types ChatUser (UserInfoBase).
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/// </summary>
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[MessagePackObject]
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public class ChatUserDto
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{
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[JsonPropertyName("viewer_id"), Key("viewer_id"), JsonConverter(typeof(StringifiedLongConverter))]
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public long ViewerId { get; set; }
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[JsonPropertyName("name"), Key("name")]
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public string Name { get; set; } = "";
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[JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(StringifiedLongConverter))]
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public long EmblemId { get; set; }
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[JsonPropertyName("country_code"), Key("country_code")]
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public string CountryCode { get; set; } = "";
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[JsonPropertyName("rank"), Key("rank"), JsonConverter(typeof(StringifiedIntConverter))]
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public int Rank { get; set; }
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[JsonPropertyName("degree_id"), Key("degree_id"), JsonConverter(typeof(StringifiedIntConverter))]
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public int DegreeId { get; set; }
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/// <summary>Optional — omit when the viewer has no friend relationship with this user.</summary>
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[JsonPropertyName("is_friend"), Key("is_friend")]
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public int? IsFriend { get; set; }
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/// <summary>Optional — omit when no pending friend apply.</summary>
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[JsonPropertyName("is_friend_apply"), Key("is_friend_apply")]
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public int? IsFriendApply { get; set; }
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}
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