using MessagePack; using System.Text.Json.Serialization; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild; /// /// Generic UserInfoBase shape for chat contexts — used in /guild_chat/messages `users[]` /// and shared with /gathering_chat. Matches types.ts.md#user-profile-types ChatUser (UserInfoBase). /// [MessagePackObject] public class ChatUserDto { [JsonPropertyName("viewer_id"), Key("viewer_id"), JsonConverter(typeof(StringifiedLongConverter))] public long ViewerId { get; set; } [JsonPropertyName("name"), Key("name")] public string Name { get; set; } = ""; [JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(StringifiedLongConverter))] public long EmblemId { get; set; } [JsonPropertyName("country_code"), Key("country_code")] public string CountryCode { get; set; } = ""; [JsonPropertyName("rank"), Key("rank"), JsonConverter(typeof(StringifiedIntConverter))] public int Rank { get; set; } [JsonPropertyName("degree_id"), Key("degree_id"), JsonConverter(typeof(StringifiedIntConverter))] public int DegreeId { get; set; } /// Optional — omit when the viewer has no friend relationship with this user. [JsonPropertyName("is_friend"), Key("is_friend")] public int? IsFriend { get; set; } /// Optional — omit when no pending friend apply. [JsonPropertyName("is_friend_apply"), Key("is_friend_apply")] public int? IsFriendApply { get; set; } }