Files
SVSimServer/SVSim.EmulatedEntrypoint/Controllers/BattlePassController.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

83 lines
3.2 KiB
C#

using Microsoft.AspNetCore.Mvc;
using SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>
/// /battle_pass/* — season metadata, premium-pass purchase. Wire shapes mirror
/// Wizard/BattlePass{Info,PurchaseInfo,Buy}Task.cs.
/// </summary>
[Route("battle_pass")]
public class BattlePassController : SVSimController
{
private readonly IBattlePassService _battlePass;
public BattlePassController(IBattlePassService battlePass)
{
_battlePass = battlePass;
}
[HttpPost("info")]
public async Task<IActionResult> Info(BaseRequest request, CancellationToken ct)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var info = await _battlePass.GetInfoAsync(viewerId, ct);
// TODO(off-season-crash): Empty {} body crashes BattlePassInfoTask.Parse() on the
// client (unconditional jsonData["season_info"] access). Unreachable in practice —
// season 23 outlasts the Cygames shutdown. If a season-24+ ever lands, set
// data_headers.result_code != 1 here so base.Parse() short-circuits before the
// subclass Parse runs.
if (info is null) return Ok(new { });
return Ok(info);
}
[HttpPost("item_list")]
public async Task<IActionResult> ItemList(BaseRequest request, CancellationToken ct)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var list = await _battlePass.GetItemListAsync(viewerId, ct);
// TODO(off-season-crash): Empty {} body crashes BattlePassPurchaseInfoTask.Parse() on the
// client (unconditional jsonData["premium_pass_description"] access). Unreachable in
// practice — season 23 outlasts the Cygames shutdown. If a season-24+ ever lands, set
// data_headers.result_code != 1 here so base.Parse() short-circuits before the
// subclass Parse runs.
if (list is null) return Ok(new { });
return Ok(list);
}
[HttpPost("buy")]
public async Task<IActionResult> Buy(BattlePassBuyRequest request, CancellationToken ct)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var outcome = await _battlePass.BuyPremiumAsync(viewerId, request.SeasonId, request.Id, ct);
var response = new BattlePassBuyResponse
{
ResultCode = outcome.ResultCode,
AchievedInfo = new BattlePassAchievedInfoDto
{
BattlePassRewardList = outcome.AchievedRewards
.Select(g => new BattlePassReceivedRewardDto
{
RewardType = (int)g.RewardType,
RewardDetailId = g.RewardId,
RewardNumber = g.RewardNum,
}).ToList(),
},
RewardList = outcome.PostStateTotals
.Select(g => new BattlePassRewardListEntryDto
{
RewardType = (int)g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
}).ToList(),
};
return Ok(response);
}
}