Files
SVSimServer/SVSim.Database/Models/ArenaTwoPickReward.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

42 lines
1.6 KiB
C#

// SVSim.Database/Models/ArenaTwoPickReward.cs
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
/// <summary>
/// One row of the Take Two run-end reward table. Multiple rows per <see cref="WinCount"/>
/// (e.g. 1 ticket + N rupies = 2 rows). Seeded by <c>ArenaTwoPickRewardImporter</c> from
/// <c>SVSim.Bootstrap/Data/seeds/arena-two-pick-rewards.json</c>.
/// </summary>
[Index(nameof(WinCount))]
[Index(nameof(WinCount), nameof(RewardGroup), nameof(RewardType), nameof(RewardId), nameof(RewardNum), IsUnique = true)]
public class ArenaTwoPickReward
{
public long Id { get; set; }
/// <summary>0..MaxWins. Run ends at LossCount==2 or WinCount==MAX(WinCount).</summary>
public int WinCount { get; set; }
/// <summary>
/// Groups rows into independent pick buckets. At finish/retire time one row is
/// weighted-picked per group. Default 0 keeps legacy rows in a single group.
/// </summary>
public int RewardGroup { get; set; }
/// <summary>
/// Relative probability weight for this row within its <see cref="RewardGroup"/>.
/// Weight == 0 rows are excluded from picking. Default 1.
/// </summary>
public int Weight { get; set; } = 1;
/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
public UserGoodsType RewardType { get; set; }
/// <summary>Item id for Item; 0 for currencies.</summary>
public long RewardId { get; set; }
/// <summary>Count (e.g. ticket quantity or rupy amount). 0 = "no reward" outcome.</summary>
public int RewardNum { get; set; }
}