Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
// SVSim.Database/Models/ArenaTwoPickReward.cs
|
|
using Microsoft.EntityFrameworkCore;
|
|
using SVSim.Database.Enums;
|
|
|
|
namespace SVSim.Database.Models;
|
|
|
|
/// <summary>
|
|
/// One row of the Take Two run-end reward table. Multiple rows per <see cref="WinCount"/>
|
|
/// (e.g. 1 ticket + N rupies = 2 rows). Seeded by <c>ArenaTwoPickRewardImporter</c> from
|
|
/// <c>SVSim.Bootstrap/Data/seeds/arena-two-pick-rewards.json</c>.
|
|
/// </summary>
|
|
[Index(nameof(WinCount))]
|
|
[Index(nameof(WinCount), nameof(RewardGroup), nameof(RewardType), nameof(RewardId), nameof(RewardNum), IsUnique = true)]
|
|
public class ArenaTwoPickReward
|
|
{
|
|
public long Id { get; set; }
|
|
|
|
/// <summary>0..MaxWins. Run ends at LossCount==2 or WinCount==MAX(WinCount).</summary>
|
|
public int WinCount { get; set; }
|
|
|
|
/// <summary>
|
|
/// Groups rows into independent pick buckets. At finish/retire time one row is
|
|
/// weighted-picked per group. Default 0 keeps legacy rows in a single group.
|
|
/// </summary>
|
|
public int RewardGroup { get; set; }
|
|
|
|
/// <summary>
|
|
/// Relative probability weight for this row within its <see cref="RewardGroup"/>.
|
|
/// Weight == 0 rows are excluded from picking. Default 1.
|
|
/// </summary>
|
|
public int Weight { get; set; } = 1;
|
|
|
|
/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
|
|
public UserGoodsType RewardType { get; set; }
|
|
|
|
/// <summary>Item id for Item; 0 for currencies.</summary>
|
|
public long RewardId { get; set; }
|
|
|
|
/// <summary>Count (e.g. ticket quantity or rupy amount). 0 = "no reward" outcome.</summary>
|
|
public int RewardNum { get; set; }
|
|
}
|