Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of achievement-catalog rows from <c>seeds/achievement-catalog.json</c>.
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/// Keyed by (AchievementType, Level) so re-running with new captures grows the ladder.
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/// Rows missing from the seed are LEFT INTACT.
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/// </summary>
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public class AchievementCatalogImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var seed = SeedLoader.LoadList<AchievementCatalogSeed>(Path.Combine(seedDir, "achievement-catalog.json"));
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if (seed.Count == 0)
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{
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Console.WriteLine("[AchievementCatalogImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.AchievementCatalog
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.ToDictionaryAsync(e => (e.AchievementType, e.Level));
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int created = 0, updated = 0;
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var unmappedTypes = new HashSet<int>();
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foreach (var s in seed)
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{
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if (s.AchievementType == 0 || s.Level == 0) continue;
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var key = (s.AchievementType, s.Level);
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var entry = existing.TryGetValue(key, out var ex) ? ex : new AchievementCatalogEntry
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{
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AchievementType = s.AchievementType,
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Level = s.Level,
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};
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entry.Name = s.Name;
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entry.RequireNumber = s.RequireNumber;
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entry.RewardType = (UserGoodsType)s.RewardType;
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entry.RewardDetailId = s.RewardDetailId;
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entry.RewardNumber = s.RewardNumber;
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entry.OrderNum = s.OrderNum;
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entry.EventType = s.EventType;
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entry.EventArg = s.EventArg;
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if (ex is null) { context.AchievementCatalog.Add(entry); existing[key] = entry; created++; }
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else updated++;
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if (s.EventType is null) unmappedTypes.Add(s.AchievementType);
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[AchievementCatalogImporter] +{created}/~{updated}");
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if (unmappedTypes.Count > 0)
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{
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Console.WriteLine($"[AchievementCatalogImporter] WARN: {unmappedTypes.Count} types " +
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$"with no event_type: [{string.Join(", ", unmappedTypes.OrderBy(x => x))}] — " +
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"add to ACHIEVEMENT_EVENT_MAP in data_dumps/scripts/extract-achievements.py");
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}
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return created + updated;
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}
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}
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