Add CaptureConformanceTests: drive one Scripted lifecycle, harvest all ten server-authored synchronize frames (InitNetwork/Matched/BattleStart/Deal/Swap/ Ready/TurnStart/TurnEnd/Judge/BattleFinish), re-serialize via MsgEnvelope.ToJson, and diff each against representative prod TK2 capture frames embedded as a fixture. Comparison is capture-subset-of-ours on body shape (recursive keys + value category), so missing/miscased/mistyped fields fail but extra envelope fields we emit don't; pure sequencing keys are excluded. Because PvP reuses the same ScriptedLifecycle builders for the handshake/mulligan frames, this transitively locks the PvP handshake shape -- a regression oracle that outlives the June-2026 server shutdown. Also replace the stale v1-only README with a pointer to the canonical docs/battle-node.md hub (outer repo). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
# SVSim.BattleNode
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Socket.IO node-server emulation for in-battle real-time traffic — the second of prod's 4-server
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topology. Handles `Matched` / `BattleStart` / `Deal` / per-action `PlayActions` / `Echo` /
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`TurnEnd` between a client and a server-side opponent, for TK2 PvP and AI rank battles.
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## Documentation lives in the outer repo
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This project's canonical reference is a single hub doc in the **outer** SVSim repo (this directory
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is an inner git repo, so the doc isn't tracked alongside the code):
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→ **`docs/battle-node.md`** (from the SVSim root) — architecture, the dispatch matrix by battle
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type, connect handshake + crypto, `BattleFinish` wire-result semantics, SIO/EIO event coverage,
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reliability (pubSeq/playSeq/Gungnir), wire-format gotchas, where-to-extend, the manual smoke
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walkthrough, and the consolidated open-items list.
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Relative path from here: [`../../../docs/battle-node.md`](../../../docs/battle-node.md).
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Detailed per-URI wire shapes are in `docs/api-spec/in-battle/`; the hub links into them.
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Keep `docs/battle-node.md` updated in the same change whenever you alter node behavior.
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