Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
84 lines
3.5 KiB
C#
84 lines
3.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class YuwanField : BackGroundBase
|
|
{
|
|
public override int FieldId => 18;
|
|
|
|
public YuwanField(string bgmId = "NONE")
|
|
: base(bgmId)
|
|
{
|
|
}
|
|
|
|
protected override void BattleFieldBuild()
|
|
{
|
|
BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
|
|
{
|
|
base.Field = GameObject.Find(_str3DFieldPath);
|
|
base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
|
|
GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
|
|
_fieldModel = base.Field.transform.Find("md_bf_gate_01").gameObject;
|
|
_fieldParticles = _fieldModel.transform.Find("Particles08").gameObject;
|
|
_fieldParticleSystemDictionary.Add("plasma_gimic_1", _fieldParticles.transform.Find("plasma_gimic_1").GetComponent<ParticleSystem>());
|
|
_fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent<ParticleSystem>());
|
|
_fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent<ParticleSystem>());
|
|
List<string> list = new List<string>(_fieldObjDictionary.Keys);
|
|
List<GameObject> list2 = new List<GameObject>();
|
|
for (int i = 0; i < _fieldObjDictionary.Count; i++)
|
|
{
|
|
list2.Add(_fieldObjDictionary[list[i]]);
|
|
}
|
|
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
|
|
{
|
|
base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
|
|
base.IsLoadDone = true;
|
|
}, isBattle: true, isField: true);
|
|
}));
|
|
}
|
|
|
|
public override void StartFieldSetEffect(Vector3 pos)
|
|
{
|
|
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_8, pos);
|
|
}
|
|
|
|
public override void StartFieldTapEffect(int areaId, Vector3 pos)
|
|
{
|
|
base.StartFieldTapEffect(areaId, pos);
|
|
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_8_1, pos);
|
|
}
|
|
|
|
protected override IEnumerator RunFieldOpening()
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
|
|
_fieldParticleSystemDictionary["opening"].Play();
|
|
_battleCamera.Camera.transform.localPosition = new Vector3(-20f, 80f, 700f);
|
|
_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-10f, 0f, 0f));
|
|
yield return new WaitForSeconds(2f);
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT);
|
|
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
|
|
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
|
|
yield return new WaitForSeconds(0f);
|
|
}
|
|
|
|
protected override IEnumerator RunFieldGimic(GameObject obj)
|
|
{
|
|
string tag = obj.tag;
|
|
if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0)
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L);
|
|
_gimicCntDictionary[obj.tag]++;
|
|
_fieldParticleSystemDictionary["plasma_gimic_1"].Play();
|
|
yield return new WaitForSeconds(1.5f);
|
|
_gimicCntDictionary[obj.tag] = 0;
|
|
}
|
|
yield return new WaitForSeconds(0f);
|
|
}
|
|
|
|
protected override IEnumerator RunFieldShake()
|
|
{
|
|
_fieldParticleSystemDictionary["shake"].Play();
|
|
yield return new WaitForSeconds(0f);
|
|
}
|
|
}
|