Files
SVSimServer/SVSim.BattleEngine/Engine/WrapContentsScrollBarSizeByDirection.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

49 lines
1.1 KiB
C#

using UnityEngine;
public class WrapContentsScrollBarSizeByDirection : MonoBehaviour
{
[SerializeField]
private UIScrollView _scrollView;
[SerializeField]
private UIWrapContent _wrapContent;
private UIWidget _uiWidget;
private void Start()
{
ContentUpdate();
}
public void ContentUpdate()
{
if (_uiWidget == null)
{
SetUpUIWidget();
}
_uiWidget.pivot = UIWidget.Pivot.TopLeft;
int num = _wrapContent.itemSize * (Mathf.Abs(_wrapContent.minIndex - _wrapContent.maxIndex) + 1);
float num2 = (float)_wrapContent.itemSize / 2f;
switch (_scrollView.movement)
{
case UIScrollView.Movement.Vertical:
_uiWidget.height = num;
base.transform.localPosition = new Vector3(0f, num2, 0f);
break;
case UIScrollView.Movement.Horizontal:
_uiWidget.width = num;
base.transform.localPosition = new Vector3(0f - num2, 0f, 0f);
break;
}
}
private void SetUpUIWidget()
{
_uiWidget = base.gameObject.GetComponent<UIWidget>();
if (_uiWidget == null)
{
_uiWidget = base.gameObject.AddComponent<UIWidget>();
}
}
}