Files
SVSimServer/SVSim.BattleEngine/Engine/WrapContentsScrollBarSize.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

31 lines
977 B
C#

using UnityEngine;
public class WrapContentsScrollBarSize : MonoBehaviour
{
public UIWrapContent wrapContent;
private void Start()
{
UIWidget uIWidget = base.gameObject.GetComponent<UIWidget>();
if (uIWidget == null)
{
uIWidget = base.gameObject.AddComponent<UIWidget>();
}
uIWidget.height = wrapContent.itemSize * (Mathf.Abs(wrapContent.minIndex - wrapContent.maxIndex) + 1);
uIWidget.pivot = UIWidget.Pivot.Top;
base.transform.localPosition = new Vector3(0f, (float)wrapContent.itemSize / 2f, 0f);
}
public void ContentUpdate()
{
UIWidget uIWidget = base.gameObject.GetComponent<UIWidget>();
if (uIWidget == null)
{
uIWidget = base.gameObject.AddComponent<UIWidget>();
}
uIWidget.height = wrapContent.itemSize * (Mathf.Abs(wrapContent.minIndex - wrapContent.maxIndex) + 1);
uIWidget.pivot = UIWidget.Pivot.Top;
base.transform.localPosition = new Vector3(0f, (float)wrapContent.itemSize / 2f, 0f);
}
}