Files
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

89 lines
2.1 KiB
C#

using System.Collections.Generic;
using LitJson;
using UnityEngine;
using Wizard.RoomMatch;
namespace Wizard;
public abstract class UserInfoBase
{
public int ViewerId { get; private set; }
public string Name { get; private set; }
public long EmblemId { get; private set; }
public string CountryCode { get; private set; }
public int Rank { get; private set; }
public int DegreeId { get; private set; }
public bool? IsFriend { get; private set; }
public bool? IsFriendRequestSending { get; private set; }
public bool IsSelf => ViewerId == PlayerStaticData.UserViewerID;
public UserInfoBase(int viewerId, string name, long emblemId, string country, int rank, int degreeId, bool isFriend)
{
ViewerId = viewerId;
Name = name;
EmblemId = emblemId;
CountryCode = country;
Rank = rank;
DegreeId = degreeId;
IsFriend = isFriend;
}
public UserInfoBase(JsonData json)
{
ViewerId = json["viewer_id"].ToInt();
Name = json["name"].ToString();
EmblemId = json["emblem_id"].ToLong();
CountryCode = json["country_code"].ToString();
Rank = json["rank"].ToInt();
DegreeId = json["degree_id"].ToInt();
if (json.Keys.Contains("is_friend"))
{
IsFriend = json["is_friend"].ToBoolean();
}
if (json.Keys.Contains("is_friend_apply"))
{
IsFriendRequestSending = json["is_friend_apply"].ToBoolean();
}
}
public UserInfoBase(Player player)
{
ViewerId = player.ViewerId;
Name = player.Name;
EmblemId = player.Emblem;
CountryCode = player.Country;
Rank = player.Rank;
DegreeId = player.Degree;
IsFriend = player.IsFriend;
}
public UserInfoBase(UserFriend friend)
{
ViewerId = friend.viewerId;
Name = friend.name;
EmblemId = friend.emblemId;
CountryCode = friend.countryCode;
Rank = friend.rank;
DegreeId = friend.degreeId;
IsFriend = friend.IsFriend;
}
public abstract Texture GetUserEmblemTexture();
public abstract Texture GetUserRankTexture();
public abstract void InitializeDegreeTexture(UITexture texture);
public abstract Texture GetUserCountryTexture();
public abstract List<string> GetUserAssetPathList();
}