Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.RoomMatch;
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namespace Wizard;
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public class TournamentWatch : MonoBehaviour
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{
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[SerializeField]
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private UIButton _watchButton;
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[SerializeField]
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private UIPanel _panel;
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[SerializeField]
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private BoxCollider _collider;
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private Transform _cellTransform0;
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private Transform _cellTransform1;
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private BattleParameter _battleParameter;
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public TournamentWatchData Data { get; private set; }
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public void Setup(TournamentWatchData data, List<TournamentCell> roundCells, GatheringInfo info)
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{
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Data = data;
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_cellTransform0 = roundCells.FirstOrDefault((TournamentCell c) => c.Data.ViewerId == data.ViewerId0).transform;
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_cellTransform1 = roundCells.FirstOrDefault((TournamentCell c) => c.Data.ViewerId == data.ViewerId1).transform;
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_watchButton.onClick.Add(new EventDelegate(Watch));
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_battleParameter = info.Rule.BattleParameterInstance;
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}
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public void SetEnable(bool isEnabled)
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{
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_collider.enabled = isEnabled;
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}
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public void SetAlpha(float alpha)
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{
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_panel.alpha = alpha;
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}
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public void UpdatePosition()
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{
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base.transform.localPosition = (_cellTransform0.localPosition + _cellTransform1.localPosition) * 0.5f;
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}
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public void Watch()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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RoomConnectController.InitializeParameter initializeParameter = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.WATCHER, _battleParameter, Data.RoomId.ToString());
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initializeParameter.IsGathering = true;
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UIManager.GetInstance().StartCoroutine(GatheringUtility.JoinRoom(initializeParameter, ""));
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}
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}
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