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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

88 lines
1.6 KiB
C#

namespace Wizard;
public class Sleeve
{
public long sleeve_id;
public string sleeve_name;
public string sleeve_path;
public int _categoryId;
private MasterLocalizeSetting _language;
private bool _isAcquired;
public const float REGULAR_SPEC_POWER = 20f;
public const float EX_SPEC_POWER = 40f;
public bool IsAcquired
{
get
{
if (_isAcquired)
{
return IsEnableInCurrentLanguage;
}
return false;
}
private set
{
_isAcquired = value;
}
}
public bool IsNew { get; private set; }
public bool IsPremiumSleeve { get; private set; }
public bool IsEnableInCurrentLanguage => _language.IsEnableInCurrentLanguage;
public bool IsFavorite { get; private set; }
public Sleeve(string[] columns)
{
int index = 0;
sleeve_id = long.Parse(columns[index++]);
sleeve_name = ConvSleeveName(columns[index++]);
sleeve_path = columns[index++];
_categoryId = int.Parse(columns[index++]);
IsPremiumSleeve = int.Parse(columns[index++]) != 0;
_language = new MasterLocalizeSetting(columns, ref index);
IsAcquired = Data.Load.data.IsAcquiredSleeve(sleeve_id);
IsFavorite = Data.Load.data.IsFavoriteSleeve(sleeve_id);
IsNew = false;
}
private string ConvSleeveName(string id)
{
return Data.Master.GetSleeveText(id);
}
public void Acquired()
{
if (!IsAcquired)
{
IsAcquired = true;
IsNew = true;
}
}
public void UnsetNew()
{
IsNew = false;
}
public void SetNew()
{
IsNew = true;
}
public void SetFavorite(bool favorite)
{
IsFavorite = favorite;
}
}