Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

85 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class Prerelease
{
public enum eStatus
{
NONE,
PRE_ROTATION,
DISPLAY_DECK_ONLY
}
public static Prerelease Instance { get; private set; }
public static eStatus Status { get; set; }
public DateTime EndTime { get; private set; }
public DateTime DisplayEndTime { get; private set; }
public List<int> RotationCardSetList { get; private set; }
public List<int> ReprintedBaseCardIds { get; private set; }
public List<int> LatestReprintedBaseCardIds { get; private set; }
public int NextCardSetId { get; private set; }
public CardMaster.CardMasterId CardMasterId { get; private set; }
public bool IsEnableFreeMatch { get; private set; }
public static void Create(JsonData json)
{
Instance = new Prerelease(json);
}
public static void Clear()
{
Instance = null;
}
private Prerelease(JsonData json)
{
ParseJsonData(json);
}
private void ParseJsonData(JsonData data)
{
EndTime = DateTime.Parse(data["end_time"].ToString());
DisplayEndTime = DateTime.Parse(data["display_end_time"].ToString());
RotationCardSetList = new List<int>();
JsonData jsonData = data["rotation_card_set_id_list"];
for (int i = 0; i < jsonData.Count; i++)
{
RotationCardSetList.Add(jsonData[i].ToInt());
}
ReprintedBaseCardIds = new List<int>();
JsonData jsonData2 = data["reprinted_base_card_ids"];
for (int j = 0; j < jsonData2.Count; j++)
{
ReprintedBaseCardIds.Add(jsonData2[j].ToInt());
}
LatestReprintedBaseCardIds = new List<int>();
JsonData jsonData3 = data["latest_reprinted_base_card_ids"];
for (int k = 0; k < jsonData3.Count; k++)
{
LatestReprintedBaseCardIds.Add(jsonData3[k].ToInt());
}
NextCardSetId = data["next_card_set_id"].ToInt();
CardMasterId = ParseCardMasterId(data["card_master_id"].ToString());
Status = (eStatus)data["pre_release_status"].ToInt();
IsEnableFreeMatch = data["is_pre_rotation_free_match_term"].ToInt() == 1;
}
private CardMaster.CardMasterId ParseCardMasterId(JsonData cardMasterIdJson)
{
Enum.TryParse<CardMaster.CardMasterId>(cardMasterIdJson.ToString(), out var result);
return result;
}
}