Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class PlaySkipWithActionIfEvoInformation : PlaySkipInformation
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{
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private readonly PlaySkipIfEvoInformation _playSkipIfEvo;
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private readonly PlaySkipWithActionInformation _playSkipWithAction;
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public PlaySkipWithActionIfEvoInformation(AIScriptTokenArgType action)
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{
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TagType = AIPlayTagType.PlaySkipWithActionIfEvo;
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base.IsEvolutionPermittedTag = true;
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_playSkipIfEvo = new PlaySkipIfEvoInformation();
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_playSkipWithAction = new PlaySkipWithActionInformation(action);
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}
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public override bool IsEvoCardLegal(AIVirtualCard evoCard)
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{
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return _playSkipIfEvo.IsEvoCardLegal(evoCard);
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}
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public void AddEvolutionPermittedCards(List<AIVirtualCard> cards)
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{
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_playSkipIfEvo.AddEvolutionPermittedCards(cards);
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}
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public AIVirtualActionInfo GetExtraActionBase(AISinglePlayptnRecord playPtnRecord, ref List<AIScriptTokenArgType> checkedActionTypeList)
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{
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return _playSkipWithAction.GetExtraActionBase(playPtnRecord, ref checkedActionTypeList);
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}
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}
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