Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GetCardMasterTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

41 lines
960 B
C#

using System;
using System.Text;
using BestHTTP.Decompression.Zlib;
using LitJson;
namespace Wizard;
public class GetCardMasterTask : BaseTask
{
public class CardMasterTaskParam : BaseParam
{
public string card_master_hash { get; private set; }
public CardMasterTaskParam(string cardMasterHash)
{
card_master_hash = cardMasterHash;
}
}
public JsonData CardMasterJsonData { get; private set; }
public GetCardMasterTask(string cardMasterHash)
{
base.type = ApiType.Type.GetCardMaster;
base.Params = new CardMasterTaskParam(cardMasterHash);
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
byte[] compressed = Convert.FromBase64String(base.ResponseData["data"]["card_master"].ToString());
string json = Encoding.UTF8.GetString(GZipStream.UncompressBuffer(compressed));
CardMasterJsonData = JsonMapper.ToObject(json);
return num;
}
}