Files
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

472 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.DeckSelect.FirstDisplayPageIndexGetter;
namespace Wizard;
public class DeckSelectUI : MonoBehaviour
{
public class InitOptions
{
public Action<DeckUI> OnUpdateDeckUICustomize { get; set; }
public Action OnClickInfoButton { get; set; }
public DeckData PrimaryFirstDisplayDeck { get; set; }
public bool CanUseNonPossessionCard { get; set; }
public IFirstDisplayPageIndexGetter FirstDisplayPageIndexGetter { get; set; }
public int? LongTextTitlePosition { get; set; }
}
private enum ChangeMoveDirection
{
NONE,
RIGHT,
LEFT
}
public class PageData
{
public Format Format { get; private set; }
public DeckAttributeType AttributeType { get; private set; }
public string GroupName { get; private set; }
public List<DeckUI.DeckViewData> DeckViewList { get; private set; }
public static List<PageData> CreatePageList(List<DeckGroup> deckGroupList, bool isVisibleCreateNew)
{
List<PageData> list = new List<PageData>();
foreach (DeckGroup deckGroup in deckGroupList)
{
List<DeckUI.DeckViewData> list2 = DeckUI.DeckViewData.CreateDeckViewList(deckGroup.DeckDataList, isVisibleCreateNew);
if (!list2.Any((DeckUI.DeckViewData d) => d.ViewType != DeckUI.eViewType.Empty))
{
continue;
}
int num = 0;
for (int num2 = 0; num2 < list2.Count; num2++)
{
if (num2 % 9 == 0)
{
if (list2[num2].ViewType == DeckUI.eViewType.Empty)
{
break;
}
num++;
string groupName = DeckListUtility.DeckListHeader(deckGroup.AttributeType, num);
list.Add(new PageData(new List<DeckUI.DeckViewData>(), deckGroup.DeckFormat, deckGroup.AttributeType, groupName));
}
list.Last().AddDeckViewList(list2[num2]);
}
}
return list;
}
private PageData(List<DeckUI.DeckViewData> deckViewList, Format format, DeckAttributeType attributeType, string groupName)
{
DeckViewList = deckViewList;
Format = format;
AttributeType = attributeType;
GroupName = groupName;
}
private void AddDeckViewList(DeckUI.DeckViewData deckViewData)
{
DeckViewList.Add(deckViewData);
}
}
private class DeckTable
{
private List<DeckUI> _deckUIList = new List<DeckUI>();
private Action<DeckUI> _onUpdateDeckUICustomize;
public GameObject Obj { get; private set; }
public DeckTable(UIGrid uiGrid, DeckUI originalDeckUI, Action<DeckUI> onClick, Action<Vector2> onDrag, Action<DeckUI> onUpdateDeckUICustomize)
{
_onUpdateDeckUICustomize = onUpdateDeckUICustomize;
for (int i = 0; i < 9; i++)
{
DeckUI component = NGUITools.AddChild(uiGrid.gameObject, originalDeckUI.gameObject).GetComponent<DeckUI>();
component.Initialize(onClick);
UIEventListener uIEventListener = UIEventListener.Get(component.gameObject);
uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, (UIEventListener.VectorDelegate)delegate(GameObject g, Vector2 v)
{
onDrag.Call(v);
});
_deckUIList.Add(component);
component.gameObject.SetActive(value: false);
}
uiGrid.repositionNow = true;
Obj = uiGrid.gameObject;
Obj.SetActive(value: true);
}
public void UpdateDeckViewList(List<DeckUI.DeckViewData> deckViewList, bool canUseNonPossessionCard)
{
for (int i = 0; i < _deckUIList.Count; i++)
{
if (deckViewList.Count > i)
{
DeckUI deckUI = _deckUIList[i];
deckUI.gameObject.SetActive(value: true);
deckUI.UpdateView(deckViewList[i], canUseNonPossessionCard);
_onUpdateDeckUICustomize.Call(deckUI);
}
else
{
_deckUIList[i].gameObject.SetActive(value: false);
}
}
}
}
private const int MAXNUM_DECK_PER_TABLE = 9;
private const float DRAG_DEGREE = 70f;
private const float PAGE_INTERVAL = 1400f;
private const float MOVE_PAGE_DURATION = 0.2f;
private static readonly Vector3 VIEW_PAGE_POSITION = Vector3.zero;
private static readonly Vector3 OUTSIDE_RIGHT_PAGE_POSITION = VIEW_PAGE_POSITION + Vector3.right * 1400f;
private static readonly Vector3 OUTSIDE_LEFT_PAGE_POSITION = VIEW_PAGE_POSITION + Vector3.left * 1400f;
[SerializeField]
private DeckUI _deckFrameOriginal;
[SerializeField]
private UILabel _titleLabel;
[SerializeField]
private GameObject _deckTableRoot;
[SerializeField]
private UIPageIndicator _pageIndicatorOriginal;
private UIPageIndicator _pageIndicator;
[SerializeField]
private GameObject _pageIndicatorRoot;
[SerializeField]
private UIButton _leftButton;
[SerializeField]
private UIButton _rightButton;
[SerializeField]
private BoxCollider _flickCollider;
[SerializeField]
private UILabel _noDeckText;
[SerializeField]
private UILabel _cautionLabel;
[SerializeField]
private UIGrid[] _deckTableGrids = new UIGrid[2];
[SerializeField]
private UIPanel _panel;
[SerializeField]
private UIButton _infoButton;
private DeckTable[] _deckTables = new DeckTable[2];
private int _deckTableIndex;
private Action<DeckData> OnSelectDeck;
private Action<Format> OnChangePage;
private bool _isOnDestroy;
private List<string> _resourcePathList;
private int _currentPageIndex;
private List<PageData> _pageList;
private bool _isInitialized;
private bool _canUseNonPossessionCard;
public bool IsPageMoving { get; private set; }
public void Initialize(List<DeckGroup> deckGroupList, Format format, bool isVisibleCreateNew, Action<DeckData> onSelectDeck, Action<Format> onChangePage, Action onInitializeFinish, InitOptions initOptions = null)
{
if (initOptions == null)
{
initOptions = new InitOptions();
}
_infoButton.gameObject.SetActive(initOptions.OnClickInfoButton != null);
_canUseNonPossessionCard = initOptions.CanUseNonPossessionCard;
UIEventListener uIEventListener = UIEventListener.Get(_flickCollider.gameObject);
uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, (UIEventListener.VectorDelegate)delegate(GameObject g, Vector2 v)
{
OnDragPanel(v);
});
UIEventListener uIEventListener2 = UIEventListener.Get(_rightButton.gameObject);
uIEventListener2.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener2.onClick, (UIEventListener.VoidDelegate)delegate
{
NextPage();
});
UIEventListener uIEventListener3 = UIEventListener.Get(_leftButton.gameObject);
uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
{
PrevPage();
});
if (initOptions.OnClickInfoButton != null)
{
UIEventListener uIEventListener4 = UIEventListener.Get(_infoButton.gameObject);
uIEventListener4.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener4.onClick, (UIEventListener.VoidDelegate)delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
initOptions.OnClickInfoButton.Call();
});
}
OnSelectDeck = onSelectDeck;
OnChangePage = onChangePage;
_deckTables[0] = new DeckTable(_deckTableGrids[0], _deckFrameOriginal, OnClickDeck, OnDragPanel, initOptions.OnUpdateDeckUICustomize);
_deckTables[1] = new DeckTable(_deckTableGrids[1], _deckFrameOriginal, OnClickDeck, OnDragPanel, initOptions.OnUpdateDeckUICustomize);
_cautionLabel.gameObject.SetActive(value: false);
Action onSettingDeckListFinish = delegate
{
_isInitialized = true;
onInitializeFinish.Call();
};
UpdateDeckView(deckGroupList, format, isVisibleCreateNew, onSettingDeckListFinish, initOptions.PrimaryFirstDisplayDeck, initOptions.FirstDisplayPageIndexGetter);
}
public void UpdateDeckView(List<DeckGroup> deckGroupList, Format format, bool isVisibleCreateNew, Action onSettingDeckListFinish = null, DeckData primaryFirstDisplayDeck = null, IFirstDisplayPageIndexGetter firstDisplayPageIndexGetter = null)
{
List<DeckData> list = new List<DeckData>();
foreach (DeckGroup deckGroup in deckGroupList)
{
list.AddRange(deckGroup.DeckDataList);
}
LoadResources(list, delegate
{
if (!_isOnDestroy)
{
if (firstDisplayPageIndexGetter == null)
{
firstDisplayPageIndexGetter = new DefaultFirstDisplayPageIndexGetter();
}
CreateDeckGroupPages(deckGroupList, isVisibleCreateNew, format, primaryFirstDisplayDeck, firstDisplayPageIndexGetter);
onSettingDeckListFinish.Call();
}
});
}
public void ShowCautionText(string cautionText)
{
_cautionLabel.gameObject.SetActive(cautionText != string.Empty);
_cautionLabel.text = cautionText;
}
public void UpdateAllDeckUICurrentPage()
{
_deckTables[_deckTableIndex].UpdateDeckViewList(_pageList[_currentPageIndex].DeckViewList, _canUseNonPossessionCard);
}
private void OnClickDeck(DeckUI deckUI)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
OnSelectDeck.Call(deckUI.Deck);
}
private void OnDragPanel(Vector2 dir)
{
if (dir.x >= 70f)
{
PrevPage();
}
else if (dir.x <= -70f)
{
NextPage();
}
}
private void NextPage()
{
if (_pageList.Count > 1)
{
ChangePage(_currentPageIndex + 1, ChangeMoveDirection.RIGHT);
}
}
private void PrevPage()
{
if (_pageList.Count > 1)
{
ChangePage(_currentPageIndex - 1, ChangeMoveDirection.LEFT);
}
}
private void LoadResources(List<DeckData> deckDataList, Action onFinish)
{
if (_isInitialized)
{
DeleteResource();
}
_resourcePathList = new List<string>();
List<int> list = new List<int>(deckDataList.Count);
List<long> list2 = new List<long>(deckDataList.Count);
foreach (DeckData deckData in deckDataList)
{
if (deckData.IsNoCard())
{
continue;
}
int skinId = deckData.GetSkinId();
if (!list.Contains(skinId))
{
list.Add(skinId);
_resourcePathList.Add(Toolbox.ResourcesManager.GetAssetTypePath(deckData.GetSkinId().ToString(), ResourcesManager.AssetLoadPathType.DeckListTexture));
}
long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(deckData.GetDeckSleeveID());
if (!list2.Contains(existingSleeveId))
{
list2.Add(existingSleeveId);
_resourcePathList.Add(Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture));
Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
if (sleeve.IsPremiumSleeve)
{
UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref _resourcePathList, sleeve);
}
}
}
UIManager.GetInstance().createInSceneCenterLoading();
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_resourcePathList, delegate
{
UIManager.GetInstance().closeInSceneCenterLoading();
onFinish.Call();
}));
}
private void CreateDeckGroupPages(List<DeckGroup> deckGroupList, bool isVisibleCreateNew, Format format, DeckData primaryFirstDisplayDeck, IFirstDisplayPageIndexGetter firstDisplayPageIndexGetter)
{
_pageList = PageData.CreatePageList(deckGroupList, isVisibleCreateNew);
bool flag = _pageList.Count > 0;
_deckTableRoot.SetActive(flag);
_noDeckText.gameObject.SetActive(!flag);
_titleLabel.gameObject.SetActive(flag);
_pageIndicatorOriginal.gameObject.SetActive(value: false);
_pageIndicatorRoot.gameObject.SetActive(flag);
if (flag)
{
if (_isInitialized && _pageIndicator != null)
{
UnityEngine.Object.Destroy(_pageIndicator.gameObject);
}
_pageIndicator = NGUITools.AddChild(_pageIndicatorRoot, _pageIndicatorOriginal.gameObject).GetComponent<UIPageIndicator>();
_pageIndicator.gameObject.SetActive(value: true);
}
_flickCollider.gameObject.SetActive(flag);
_rightButton.gameObject.SetActive(_pageList.Count > 1);
_leftButton.gameObject.SetActive(_pageList.Count > 1);
if (flag)
{
_currentPageIndex = firstDisplayPageIndexGetter.Get(_pageList, format, primaryFirstDisplayDeck, _canUseNonPossessionCard);
_pageIndicator.Init(_pageList.Count, _currentPageIndex + 1);
ChangePage(_currentPageIndex, ChangeMoveDirection.NONE);
}
else
{
OnChangePage.Call(format);
}
}
private void ChangePage(int nextPageIndex, ChangeMoveDirection moveDirection)
{
if (!IsPageMoving && IsValidPageIndex(nextPageIndex))
{
PageData pageData = _pageList[nextPageIndex];
_currentPageIndex = nextPageIndex;
_titleLabel.text = pageData.GroupName;
ChangeDeckTable(pageData, moveDirection);
_pageIndicator.UpdateIndicator(_currentPageIndex + 1);
_leftButton.gameObject.SetActive(0 < nextPageIndex);
_rightButton.gameObject.SetActive(nextPageIndex < _pageList.Count - 1);
OnChangePage.Call(pageData.Format);
}
}
private bool IsValidPageIndex(int pageIndex)
{
if (_pageList.Count <= pageIndex)
{
return false;
}
if (pageIndex < 0)
{
return false;
}
return true;
}
private void ChangeDeckTable(PageData nextPageData, ChangeMoveDirection moveDirection)
{
if (IsPageMoving)
{
return;
}
DeckTable deckTable = _deckTables[_deckTableIndex];
_deckTableIndex = 1 - _deckTableIndex;
DeckTable deckTable2 = _deckTables[_deckTableIndex];
deckTable2.UpdateDeckViewList(nextPageData.DeckViewList, _canUseNonPossessionCard);
if (moveDirection == ChangeMoveDirection.NONE)
{
deckTable2.Obj.transform.localPosition = VIEW_PAGE_POSITION;
deckTable.Obj.transform.localPosition = OUTSIDE_RIGHT_PAGE_POSITION;
return;
}
bool flag = moveDirection == ChangeMoveDirection.RIGHT;
deckTable.Obj.transform.localPosition = VIEW_PAGE_POSITION;
deckTable2.Obj.transform.localPosition = (flag ? OUTSIDE_RIGHT_PAGE_POSITION : OUTSIDE_LEFT_PAGE_POSITION);
IsPageMoving = true;
TweenPosition.Begin(deckTable.Obj, 0.2f, flag ? OUTSIDE_LEFT_PAGE_POSITION : OUTSIDE_RIGHT_PAGE_POSITION);
TweenPosition.Begin(deckTable2.Obj, 0.2f, VIEW_PAGE_POSITION).SetOnFinished(delegate
{
IsPageMoving = false;
});
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
}
private void OnDestroy()
{
_isOnDestroy = true;
DeleteResource();
}
private void DeleteResource()
{
if (_resourcePathList != null)
{
Toolbox.ResourcesManager.RemoveAssetGroup(_resourcePathList);
_resourcePathList.Clear();
}
}
public void SetPanelDepth(int depth)
{
_panel.depth = depth;
}
}