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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
721 B
C#

namespace Wizard;
public class ClassSet
{
public CardBasePrm.ClanType MainClass;
public CardBasePrm.ClanType SubClass;
public ClassSet(CardBasePrm.ClanType mainClass, CardBasePrm.ClanType subClass)
{
MainClass = mainClass;
SubClass = subClass;
}
public ClassSet(CardBasePrm.ClanType mainClass)
: this(mainClass, CardBasePrm.ClanType.NONE)
{
}
public ClassSet(int mainClassId, int subClassId)
{
MainClass = (CardBasePrm.ClanType)mainClassId;
SubClass = ((subClassId == 0) ? CardBasePrm.ClanType.NONE : ((CardBasePrm.ClanType)subClassId));
}
public void Swap()
{
CardBasePrm.ClanType mainClass = MainClass;
MainClass = SubClass;
SubClass = mainClass;
}
}