Files
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

52 lines
1.1 KiB
C#

using System.Collections.Generic;
using Cute;
using LitJson;
namespace Wizard;
public class ChatUserInfo
{
public int ViewerId { get; private set; }
public string Name { get; private set; }
public long EmblemId { get; private set; }
public long DegreeId { get; private set; }
public ChatUserInfo(JsonData json)
{
initialize();
ParseJsonData(json);
}
public bool IsMyself()
{
return ViewerId == PlayerStaticData.UserViewerID;
}
public List<string> GetResourcePathList()
{
List<string> list = new List<string>();
list.Add(Toolbox.ResourcesManager.GetAssetTypePath(EmblemId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M));
list.AddRange(DegreeHelper.GetDegreeResourceList(DegreeId, DegreeHelper.DegreeType.SMALL, isFetch: false));
return list;
}
private void initialize()
{
ViewerId = 0;
Name = null;
EmblemId = 0L;
DegreeId = 0L;
}
private void ParseJsonData(JsonData json)
{
ViewerId = json["viewer_id"].ToInt();
Name = json["name"].ToString();
EmblemId = json["emblem_id"].ToLong();
DegreeId = json["degree_id"].ToLong();
}
}