Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherEvoBuff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

83 lines
2.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherEvoBuff : AIOtherEvoTagArgument
{
private AIPolishConvertedExpression _attackBuff;
private AIPolishConvertedExpression _lifeBuff;
private AIScriptTokenArgType _permOrTemp;
private const int ATTACK_BUFF_ARG_OFFSET = 3;
private const int LIFE_BUFF_ARG_OFFSET = 2;
private const int PERM_OR_TEMP_ARG_OFFSET = 1;
protected override int SELECT_TYPE_ARG_OFFSET => 4;
public AIOtherEvoBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_attackBuff = _exprList[_exprList.Count - 3];
_lifeBuff = _exprList[_exprList.Count - 2];
_permOrTemp = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 1], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
}
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
{
if (!IsCertainlyIncludeTarget(owner, candidate, situation))
{
return false;
}
AIVirtualField selfField = owner.SelfField;
return GetLifeBuff(owner, selfField, selfField.BestPlayPtn, situation) + candidate.Life <= 0;
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (targets != null && targets.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attackBuff, _lifeBuff);
bool isTemp = _permOrTemp == AIScriptTokenArgType.TEMP;
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp, playPtn, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp);
break;
}
}
}
private int GetAttackBuff(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_attackBuff == null)
{
AIConsoleUtility.LogError("AIOtherEvoBuff error!!! _attackBuff is null");
return 0;
}
return (int)_attackBuff.EvalArg(tagOwner, playPtn, field, situation);
}
private int GetLifeBuff(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_lifeBuff == null)
{
AIConsoleUtility.LogError("AIOtherEvoBuff error!!! _lifeBuff is null");
return 0;
}
return (int)_lifeBuff.EvalArg(tagOwner, playPtn, field, situation);
}
}