Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherEvoBanish : AIOtherEvoTagArgument
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{
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public AIOtherEvoBanish(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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}
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public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
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{
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if (candidate.IsIndependent || candidate.IsUnbanishable)
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{
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return false;
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}
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return IsCertainlyIncludeTarget(owner, candidate, situation);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AIBanishSimulationUtility.BanishAll(targets, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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AIBanishSimulationUtility.BanishRandom(targets, tagOwner, field, playPtn, situation);
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break;
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}
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}
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public override AIRemovalType GetRemovalType()
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{
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return AIRemovalType.Banish;
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}
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}
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