Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIMaxAttackSelectLogicArgument : AISelectLogicArgumentBase
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{
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public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.MAX_ATTACK_LOGIC;
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public AIMaxAttackSelectLogicArgument(List<string> args)
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: base(args)
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{
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}
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public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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AIVirtualCard aIVirtualCard = null;
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int compare = 0;
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for (int i = 0; i < candidates.Count; i++)
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{
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AIVirtualCard aIVirtualCard2 = candidates[i];
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if (aIVirtualCard2.IsUnit && (aIVirtualCard == null || IsWellChosenTarget(aIVirtualCard2, compare, worstOrBest)))
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{
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aIVirtualCard = aIVirtualCard2;
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compare = aIVirtualCard2.Attack;
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}
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}
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return aIVirtualCard;
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}
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public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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LogNotImplementMultipleSelect();
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return null;
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}
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private bool IsWellChosenTarget(AIVirtualCard target, int compare, AISelectTargetPattern worstOrBest)
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{
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return worstOrBest switch
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{
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AISelectTargetPattern.Best => target.Attack > compare,
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AISelectTargetPattern.Worst => target.Attack < compare,
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_ => false,
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};
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}
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}
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