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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

33 lines
979 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIGetOffEvo : AIFiltersAndSelectTypeArgument
{
private AIPolishConvertedExpression _tokenId;
protected override int SELECT_TYPE_OFFSET => 1;
public AIGetOffEvo(string text)
: base(text)
{
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
base.Execute(tagOwner, field, playPtn, situation);
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
AIAutoEvolutionSimulationUtility.AutoEvolution(field, targetsFromField, playPtn, situation, base.SelectType);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}