Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIFirstMoveBonus.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

54 lines
1.5 KiB
C#

namespace Wizard;
public class AIFirstMoveBonus : AIScriptArgumentExpressions
{
private AIPolishConvertedExpression valueArg;
private readonly int BONUS_VALUE_START_INDEX = 1;
public AIScriptTokenArgType ActionArgType { get; private set; }
public AIFirstMoveBonus(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList.Count <= BONUS_VALUE_START_INDEX)
{
AIConsoleUtility.LogError($"AIFirstMoveBonus Argument Error!! Arg count is not enough !! [count:{_exprList.Count}]");
return;
}
for (int i = 0; i < _exprList.Count - BONUS_VALUE_START_INDEX; i++)
{
if (IsLegalArgType(_exprList[i], out var argType))
{
ActionArgType = argType;
}
else
{
AIConsoleUtility.LogError($"AIFirstMoveBonus ArgType Expression Error!! ArgType [{argType}] is Ilegal!");
}
}
valueArg = _exprList[_exprList.Count - BONUS_VALUE_START_INDEX];
}
public float GetEvaluateValue(AIVirtualCard tagOwner, AISituationInfo situation)
{
return valueArg.EvalArg(tagOwner, EnemyAI.EmptyPlayPtn, tagOwner.SelfField, situation);
}
private bool IsLegalArgType(AIPolishConvertedExpression arg, out AIScriptTokenArgType argType)
{
argType = GetFirstTokenArgType(arg);
AIScriptTokenArgType aIScriptTokenArgType = argType;
if (aIScriptTokenArgType == AIScriptTokenArgType.ALL || (uint)(aIScriptTokenArgType - 161) <= 1u)
{
return true;
}
return false;
}
}