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gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

89 lines
3.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIEvoBuff : AIEvoTagArgument
{
private AIPolishConvertedExpression _attackBuffArgument;
private AIPolishConvertedExpression _lifeBuffArgument;
private readonly int ATTACK_BUFF_ARG_OFFSET = 3;
private readonly int LIFE_BUFF_ARG_OFFSET = 2;
private readonly int PERM_OR_TEMP_ARG_OFFSET = 1;
public AIScriptTokenArgType PermOrTemp { get; private set; }
protected override bool IsSelfTargetForbidden => false;
protected override int SELECT_TYPE_OFFSET => 4;
public AIEvoBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_attackBuffArgument = _exprList[_exprList.Count - ATTACK_BUFF_ARG_OFFSET];
_lifeBuffArgument = _exprList[_exprList.Count - LIFE_BUFF_ARG_OFFSET];
PermOrTemp = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - PERM_OR_TEMP_ARG_OFFSET], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attackBuffArgument, _lifeBuffArgument);
bool isTemp = PermOrTemp == AIScriptTokenArgType.TEMP;
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp, playPtn, situation);
break;
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
AIBuffSimulationUtility.BuffTarget_old(situation, targetsFromField, field, playPtn, base.SelectType, buffExecutingInfo_old, isTemp);
break;
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
break;
}
}
}
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
{
if (!IsCertainlyIncludeTarget(owner, candidate, situation))
{
return false;
}
AIVirtualField selfField = owner.SelfField;
return (int)_lifeBuffArgument.EvalArg(owner, selfField.BestPlayPtn, selfField, situation) + candidate.Life <= 0;
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT
};
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
protected override List<AIVirtualCard> GetBaseFilteringCards(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead)
{
bool isAttackEffective = _attackBuffArgument != null && !_attackBuffArgument.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
}
}