Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIChangeInplayImmediateDamageClip.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

100 lines
3.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIChangeInplayImmediateDamageClip : AIChangeInplayImmediateBarrierBase
{
private AIPolishConvertedExpression _clipAmount;
private AIPolishConvertedExpression _clipRange;
private const int DEFAULT_CLIP_AMOUNT_OFFSET = 1;
private bool _isClipRangeDefinedByMaster;
protected override int _stopTimingOffset
{
get
{
if (!_isClipRangeDefinedByMaster)
{
return 2;
}
return 3;
}
}
protected override int _defaultDamageTypeOffset
{
get
{
if (!_isClipRangeDefinedByMaster)
{
return 3;
}
return 4;
}
}
public AIChangeInplayImmediateDamageClip(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
InitClipAmountAndClipRange();
_stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - _stopTimingOffset]);
_damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - _defaultDamageTypeOffset], out _isDamageTypeDefinedByMaster);
InitSelectType();
InitializeFilter();
}
private void InitClipAmountAndClipRange()
{
AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[_exprList.Count - 1];
AIPolishConvertedExpression aIPolishConvertedExpression2 = _exprList[_exprList.Count - 2];
if (aIPolishConvertedExpression2.IsMathematicExpress())
{
_isClipRangeDefinedByMaster = true;
_clipAmount = aIPolishConvertedExpression2;
_clipRange = aIPolishConvertedExpression;
}
else
{
_clipAmount = aIPolishConvertedExpression;
_clipRange = null;
}
}
protected override void GiveBarrierToAllTargets(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
int clipAmount = (int)_clipAmount.EvalArg(tagOwner, playPtn, field, situation);
int clipRange = GetClipRange(tagOwner, field, playPtn, situation);
AIBarrierSimulationUtility.AddDamageClipToAll(targets, tagOwner, field, _damageType, _stopTiming, clipAmount, clipRange);
}
protected override void DepriveBarrierFromAllTargets(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
AIDamageType damageTypeFromArgType = AIBarrierSimulationUtility.GetDamageTypeFromArgType(_damageType);
AIBarrierStopTiming barrierStopTimingFromArgType = AIBarrierSimulationUtility.GetBarrierStopTimingFromArgType(_stopTiming, tagOwner);
int clipAmount = (int)_clipAmount.EvalArg(tagOwner, playPtn, field, situation);
int clipRange = GetClipRange(tagOwner, field, playPtn, situation);
ulong depriveShieldHash = AIBarrierSimulationUtility.CalculateDamageClipInfoHash(damageTypeFromArgType, AIBarrierType.DamageClipping, barrierStopTimingFromArgType, clipAmount, clipRange);
for (int i = 0; i < targets.Count; i++)
{
targets[i].BarrierInfoCollection.DepriveCertainBarrier(depriveShieldHash, barrierStopTimingFromArgType);
}
}
private int GetClipRange(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_clipRange == null)
{
return 9999;
}
return (int)_clipRange.EvalArg(tagOwner, playPtn, field, situation);
}
}