Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AICannotPlayInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

54 lines
962 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AICannotPlayInformation
{
public AIVirtualCard Owner;
public List<AIScriptTokenBase> Filters;
public AICannotPlayInformation(AIVirtualCard owner, List<AIScriptTokenBase> filters)
{
Owner = owner;
Filters = filters;
}
public bool IsEqual(AIVirtualCard card, List<AIScriptTokenBase> filters)
{
if (!Owner.IsSameCard(card))
{
return false;
}
if (!IsSameFilterList(filters))
{
return false;
}
return true;
}
private bool IsSameFilterList(List<AIScriptTokenBase> compare)
{
if (Filters == null || Filters.Count <= 0)
{
if (compare != null)
{
return compare.Count <= 0;
}
return true;
}
if (Filters.Count != compare.Count)
{
return false;
}
for (int i = 0; i < Filters.Count; i++)
{
if (!Filters[i].IsEqual(compare[i]))
{
return false;
}
}
return true;
}
}